Java Game Development - ep.6 - Loading Images & more!

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So this video we make a method to load our images and we also draw that image onto the screen. i then go on to talk about what we did and how we did it with a brief explanation

Hope you guys enjoyed!

ill be posting updates and news for things like competitions and giveaways on there and exclusive videos as well :D
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I would strongly advise against using any sort of software rendering, i.e.: using exclusively AWT or Swing to create games. Not only is it slow, but these libraries are not meant for game development nor do they support hardware acceleration: a must for any 3D or good-looking 2D game. Try to use OpenGL ports to Java such as the LWJGL or JOGL or abandon Java entirely and try game development with C++.

TheCodingUniverse
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when i run the program my background does not go black like in the last tutorial it doesn't seem to add any graphics! any help?

frostshadow
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I am doing it differently (One class that extends Canvas with main method + SpriteSheet class for drawing images). But anyway your tuts are great :)

ZaplikPolska
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Will you show how to render using BufferedImage?

ZaplikPolska
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if you could message me so i can talk about my error i'd appreciate your time! :d

frostshadow
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"... I like using null because they're already null anyway".

Codster
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You should do it in Spanish too =) Good tut.

sweety