Java OpenGL 2D Game Tutorial - Episode 6 - Fullscreen

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I'm so sorry for the delay! I'm horrible at maintaining a consistent schedule. I hope to be able to get back on track with these vids though.

Don't forget to like, comment, and subscribe for more videos. Thanks for watching!
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For the reshape method you can use the parameters width and height directly in EventListener.class

mdlukas
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Huh, you started up again right when I started trying to learn openGL. Excellent, I look forward to the rest of these!

DragoniteSpam
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So glad you're back - Really looking forward to see how you implement a game render/update loop. I've yet to see a really smooth, solid 60fps loop in Java. Thank you for uploading these new videos :-)

Ianbeanart
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Man, thank you for all you've done and your serie is seriously the best I've found. GG WP

CedevismoLiberale
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Whoa. Thanks for continuing the series (still not gonna save my ass tho).

I meant that from the start you teach there pure OpenGL w/o plugging few kilotons of different addons (that are wrappers too, some of them you need to build, that again, is sometimes difficult for newbie) from the start. Plus IMO you picked right speed for giving info. I mean, there were no need for skip a part or go back and rewatch a fragment. That what I meant by "the best".

P.S. We still don't know how to stop program properly.
P.P.S. How to monitor mouse movements/position and mouse button clicks/releases? Is it possible in pure OpenGL? If no, what would you advice to someone with deadline on Friday?

P.P.P.S. sry for my English

xabab
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int width = (int)
int height = (int)

Simple method for getting a fullscreen window. I use it to make fullscreen windows for JFrame +Canvas games.

Lad_Duck
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So mine goes fullscreen but the square doesn't draw on the screen (the background does, works with any color just fine).

bihazards