snake game in python using pygame (beginner level)

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source code:


import pygame
import time
import random


snake_speed = 15


window_x = 720
window_y = 480


black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)


pygame.init()


Snakes')
game_window = pygame.display.set_mode((window_x, window_y))


fps = pygame.time.Clock()


snake_position = [100, 50]


snake_body = [ [100, 50],
[90, 50],
[80, 50],
[70, 50]
]

fruit_position = [random.randrange(1, (window_x//10)) * 10,
random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True


direction = 'RIGHT'
change_to = direction


score = 0



def show_score(choice, color, font, size):

score_font = pygame.font.SysFont(font, size)


score_surface = score_font.render('Score : ' + str(score), True, color)

score_rect = score_surface.get_rect()


game_window.blit(score_surface, score_rect)



def game_over():

my_font = pygame.font.SysFont('times new roman', 50)


game_over_surface = my_font.render('Your Score is : ' + str(score), True, red)


game_over_rect = game_over_surface.get_rect()


game_over_rect.midtop = (window_x / 2, window_y / 4)

game_window.blit(game_over_surface, game_over_rect)
pygame.display.flip()


time.sleep(2)


pygame.quit()

quit()



while True:


for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
change_to = 'UP'
if event.key == pygame.K_DOWN:
change_to = 'DOWN'
if event.key == pygame.K_LEFT:
change_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change_to = 'RIGHT'


if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'


if direction == 'UP':
snake_position[1] -= 10
if direction == 'DOWN':
snake_position[1] += 10
if direction == 'LEFT':
snake_position[0] -= 10
if direction == 'RIGHT':
snake_position[0] += 10


snake_body.insert(0, list(snake_position))
if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
score += 10
fruit_spawn = False
else:
snake_body.pop()

if not fruit_spawn:
fruit_position = [random.randrange(1, (window_x // 10)) * 10,
random.randrange(1, (window_y // 10)) * 10]

fruit_spawn = True
game_window.fill(black)

for pos in snake_body:
pygame.draw.rect(game_window, red+green, pygame.Rect(
pos[0], pos[1], 10, 10))

pygame.draw.rect(game_window, white, pygame.Rect(
fruit_position[0], fruit_position[1], 10, 10))


if snake_position[0] < 0 or snake_position[0] > window_x - 10:
game_over()
if snake_position[1] < 0 or snake_position[1] > window_y - 10:
game_over()


for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
game_over()

show_score(1, white, 'times new roman', 20)

pygame.display.update()

fps.tick(snake_speed)

ExplodeCode
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import pygame
import time
import random


snake_speed = 15


window_x = 720
window_y = 480


black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)


pygame.init()


Snakes')
game_window = pygame.display.set_mode((window_x, window_y))


fps = pygame.time.Clock()


snake_position = [100, 50]


snake_body = [ [100, 50],
[90, 50],
[80, 50],
[70, 50]
]

fruit_position = [random.randrange(1, (window_x//10)) * 10,
random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True


direction = 'RIGHT'
change_to = direction


score = 0



def show_score(choice, color, font, size):

score_font = pygame.font.SysFont(font, size)


score_surface = score_font.render('Score : ' + str(score), True, color)

score_rect = score_surface.get_rect()


game_window.blit(score_surface, score_rect)



def game_over():

my_font = pygame.font.SysFont('times new roman', 50)


game_over_surface = my_font.render('Your Score is : ' + str(score), True, red)


game_over_rect = game_over_surface.get_rect()


game_over_rect.midtop = (window_x / 2, window_y / 4)

game_window.blit(game_over_surface, game_over_rect)
pygame.display.flip()


time.sleep(2)


pygame.quit()

quit()



while True:


for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
change_to = 'UP'
if event.key == pygame.K_DOWN:
change_to = 'DOWN'
if event.key == pygame.K_LEFT:
change_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change_to = 'RIGHT'


if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'


if direction == 'UP':
snake_position[1] -= 10
if direction == 'DOWN':
snake_position[1] += 10
if direction == 'LEFT':
snake_position[0] -= 10
if direction == 'RIGHT':
snake_position[0] += 10


snake_body.insert(0, list(snake_position))
if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
score += 10
fruit_spawn = False
else:
snake_body.pop()

if not fruit_spawn:
fruit_position = [random.randrange(1, (window_x // 10)) * 10,
random.randrange(1, (window_y // 10)) * 10]

fruit_spawn = True
game_window.fill(black)

for pos in snake_body:
pygame.draw.rect(game_window, red+green, pygame.Rect(
pos[0], pos[1], 10, 10))

pygame.draw.rect(game_window, white, pygame.Rect(
fruit_position[0], fruit_position[1], 10, 10))


if snake_position[0] < 0 or snake_position[0] > window_x - 10:
game_over()
if snake_position[1] < 0 or snake_position[1] > window_y - 10:
game_over()


for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
game_over()

show_score(1, white, 'times new roman', 20)

pygame.display.update()

fps.tick(snake_speed)

FowkesBoy