Why Fear & Hunger Phobia Is Flawed And Stupid

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phobia is a mechanic in fear & hunger, and it's so flawed and stupid that I needed to make this video

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The fact that Panophobia doesn't trigger for enemies like Valteil and the Iron Shakespeare, but triggers for Doors is a certified Funger Moment™.

StanleyG
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Ragnvaldr's obituary after visiting a dungeon of fear and hunger:
- A proud warrior was scared by the outline of a door in the darkness and shot himself dead

Rmobylera
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Ooh, so phobias ''work''. I legit thought phobias were a scare tactic, since I never found the difference between getting my teeth kicked in from getting my teeth kicked in while being scared

aliekexie
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I love how Fear & Hunger is barely held together by loose string, tape, hopes and dreams. It gives it that old Funger charm.

bronzdeck
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Eratophobia Cahara looking into his pants screaming “IT’S SO BIG 😢😭”

malaizze
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A buddy of mine described it pretty well. This is a "Gaslightcore" game, most mechanics seem way more impactfull than they are, maybe not supposed to be like that but it is how it is.

TheDiggus
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I like phobias only because I recruited black kalev in f&h 2 and he had zoophobia

devastatheseeker
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There should be more effects of phobias outside of combat, for example:

Characters with erotophobia shouldn't be able to transform into Marriage or join the bunnymasks

Rhabdophobia can't cast spells

Zoophobia can't recruit Moonless

Necrophobia can't do necromancy

Also certain characters shouldn't have certain phobias due to their backstory, so Cahara can never start with erotophobia, and Enki can't start with rhabdophobia

rudolph
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Ser Seymour triggers erotophobia because of his big sword, obviously.

ichaukan
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Scary monsters: I sleep
A door: Real shit

Phleg
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Living your life while being afraid of doors sounds... interesting

vlionheart
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UM ACTUALLY the door is very scary. anything could be behind that. maybe a spooky vampire! fuck i need to go lie down

Hurtdeer
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ser seymour's sexual tension is very strong

quoimafu
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At this point, im just waiting for when frapollo reveals that he outright remade the entirty of F&H from the ground up to fix the everything.

Luigi-gzor
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Ya know, I can imagine fear not being a super important mechanic... in a game that doesn't have the word as HALF OF THE TITLE!

alackofgames
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I want 2% of the motivation this man has when saying fear and hunger during the intros

notme
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Ideas:
* While Weakness is active, you lose Mind every turn and every time you take damage
* While Weakness is active, you have a chance to lose your turn (being too scared to act); maybe a coin flip at the start of your would-be turn?
* Weakness can be temporarily cured/prevented by drugs
* Trading the girl to the jellyfish lady will get rid of your Phobia and replace it with Courage, granting you improved evasion, damage & damage reduction for the rest of your run. The only other way to get this effect would be to perform the 2nd marriage (though the 1st marriage would at least wipe away your current Phobia)
* Having the attention of a creature that triggers your phobia reduces your character's movement speed by half (or, alternatively, it doubles it but makes you susceptible to being surprised, giving the enemy an extra turn)

DBArtsCreators
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I think it would be lot better, and stupider, if Fear act like some kind of paralyze where you might not be able to act at certain time.

redhawk
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Everwatching Talisman solution: Enki starts with the talisman equipped on him when you recruit him

iamdoom
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Imagine the fear of reading in this game, that's basically impossible mode

yeetus