Tutorial: Improving 3D Water in Godot 4

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Today I'm expanding on my previous water tutorial to use depth textures to make the water ripple around meshes that intersect it!

This tutorial is using Godot 4 Beta 6 with no extra material needed, but you can find the project files on Github here:

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Chapters:
00:00 Intro
00:42 Setup
01:32 Proximity Fade
03:11 Masking
05:00 Example Ripples
05:38 Sin Waves
08:52 Adding A Minimum
10:36 Customizing Sin
14:36 Further ideas
15:21 Godot 4 Beginners
#Godot4 #GodotEngine #Gamedev
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Hi, thank you so much. This is exact what i am looking for. Perfect water for my little project. But i can't figure out where or how to add the noise to the ripples. Have tried to add a 2dTexture with fast noise. But it only inverts everything or does other crazy stuff. I need help on this

davidplonsky
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Thanks for these water videos. I just have one question. Is there a way to change the plane size without just stretching everything? I want to be able to resize the plane and keep the same "wave density" or whatever you want to call it.

Edit: I originally asked how to make a plane viewable from both sides. Figured I'd share in case anyone had the same question: material > shader > modes > cull - set disabled

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