Boss Fight with Finite State Machine - Godot 4

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Melee boss fight with Finite State Machine in Godot 4

- Asset Used -

- Code -

- Music Used -
- Mindeliq x Nelee Harder - New Horizons
- Provided by Lofi Records
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thanks for showing different techniques compared to your old videos! you showed a different way of doing things but also added new embellishments, I really appreciate it again. many thanks 16bit

Peter-wlxm
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I love you videos man. Always helping me out when I am stuck. I appreciate you

EyramTay
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these two videos on this topic are truly amazing

skynight
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I really like your videos, and I will study hard to become a master like you

OLMQ-
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Thanks this helped me do a boss to my game

MrDapperton
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Awesome tutorial, thanks. Just noticed that you have a lot of interesting videos. Subscribed. 👍

adriano.santana
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Awesome, didn't know that we could use the await animation.finished this way instead of use connecting it, going to give a try :D

willirittmann
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I hope there will be more videos about Boss Fights . Thank you very much! 🤤

kita_ka-kita
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I watched the tutorial 😮
bro!! literally did made a full game and speed run the whole process 🤯💀💀💀
bro you are cool as hell mad respect 💪💪🔥

Soroosh.S
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Thank you for another awesome tutorial! Have you considered creating github repositories for your tutorials?

nubels
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You can import all animation from animsprite to animplayer just pressing one button. If you have installed the plugin.

xandermassonov
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And you don't need to write "owner.find-child", just press ctrl + drag n drop node you want

xandermassonov
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Reaching the end and realizing I hit a dead end after so much time and effort... oof. First problem, my player walks. Was able to adjust script and make character walk. SECOND is that I'm not shooting bullets from a sprite. I'm trying to club an enemy from an animatedsprite. I can't figure out how to edit this to transfer damage from a weapon built in to the players animatedsprite to the target. 😢

GraveyardShiftGames
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One small suggestion: FSM and its states could probably be just Node instead of Node2D

VonVetur
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I'm a little lost as to why you would create all the animations in the sprite, then REMAKE them all in the animation player? This can all be done identically completely skipping setting up the animated sprite and just using a sprite? Maybe it makes it a little easier having the sprite frame resources?

DrPhilboBaggins
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I love the tutorial, but I get an error everytime the player enters the collision of the boss. I get the error "Invalid call. Nonexistent function 'set_deffered' in base 'CollisionShape2D'." Does anyone know how to fix this? The error takes me back to the Idle Node in FiniteStateMachine on the line "collision.set_deffered("disabled", value)".

deanelbayar
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i still hope that your next video will be on this topic

skynight
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Even though my boss is still at idle state, it keep moving forward to the player until the player is in range, and then switch to follow, anyone knows why? Thanks alot

roymustang-dv
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Can u make a tutorial about healing too

shahedali
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I tried this but when I shoot a bullet and it contacts with the enemy the boss just instantly dies. Any idea on how to fix that?

thesomeonend
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