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Which AI Behavior Framework Should You Use? | AI Series 46
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Learn about popular approaches to implement AI behaviors in your game and see which one is right for your use case! Using a Ferrari isn't the right answer for every problem. You'll learn about Unstructured AI, State Machines, Behavior Trees, and GOAP (Goal-Oriented Action Planning), the pros and cons of each one, and in which use cases they're most suitable for.
What's next?
💸 Ongoing sales 💸
👨💻 Since we're not writing any code in this one, no GitHub project.
📚 Resources:
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Chapters:
00:00 Introduction
00:24 Unstructured AI
04:34 Sponsor - Southern New Hampshire University
06:06 State Machine
08:53 Behavior Tree
11:50 GOAP - Goal Oriented Action Planning
16:30 Support LlamAcademy
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