Parkour Experts REACT to Watch Dogs 2 | Experts React

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Parkour experts Sydney Olson and Omar Zaki are here to analyze the game "Watch Dogs 2". They talk about some of the unique aspects of Parkour and react to Parkour moves in the third-person action-adventure game, critiquing the movements in the game and getting into some of the thinking behind them. They talk about how important environment and individual style is to Parkour, and explain that sometimes the quickest moves aren't the best.

Sydney Olson
Instagram: @sydneyolson1

Omar Zaki
Instagram: @omarzaki0
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0:00 Intro
0:20 Presentation
0:41 Start of Gameplay
1:58 Smooth Running
3:10 Gainer
4:16 Vaulting fences
6:03 Bad Dream
7:30 Uniqueness in Parkour
8:40 Vault Talk
11:13 Conclusion
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Check out some of our past videos!

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Gameplay by Gamology
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I love these two, they definitely need to be this show more often dude. They're fun and made me forget about my problems for a bit lol

Resjek
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Thank you SO much for bringing us on for another great episode! 🙌🏻 I hope you all enjoyed and can’t wait for the next one!

OmarZaki
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One of the reasons why I still play this game is how satisfying the character animations are. Even when he's jogging, watching Macus's hoodie flop around it flows soo naturally

dereksmith
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I recommend Vector and mirror's edge for them to react.

mr.random
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That is so cool that they picked up on their friend's movements from the game. Absolutely awesome

Strifec
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I can't explain how much respect I have for these professionals. They constantly push the edge of what's possible so us plebs can enjoy it

Banidil
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I swear to god, we have been asking for Mirror’s Edge

kinou
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Addressing the picket fence:

As a game designer you have 2 choices, either address it or treat it like every other wall of that height.

If you address it then you can make the same move do a different animation. Or you could make them separate moves which would cost more time and resources. You might want to give it a more complex collision so touching it would be more realistic. But the main thing is by addressing it, you now have to address all of that type of gameplay. You have now taken notice of the small detail so you can’t ignore the rest of the small detail. So it creates a more realistic game but a lot more work than just that one fence.

By ignoring it, you have less work to do. The downside is it’s less realistic but the upside is you saved a lot of time and energy that could be put into something else that’s more important.

As artists we all know that every project we work on can be worked on even more. Nothing we make will every be 100% done and perfect. So we have to pick and choose where we can take short cuts, where our time is best used and stuff like that.

foolsanticsstudio
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They should react to the assasins creed unity Parcour its one of the best in the series

guardionpvp
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Mirrors edge when?

Its literally the parkour/free running game.

domp
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Everytime Marcus does a barrel roll how is his laptop strapped in his back still intact

nyorito
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In terms of realism, WD2 probably has the best parkour in any third person game. The animations are cinematic and smooth. This was the last Ubisoft game with great animations.

mr.niceguy
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There are so many different vault animations in this game, I actually copyed a few from this game just cause and they do feel a lot better in person, there are also varients of the vaults and stuff whenever Markus (Main guy in the game) is stunned by explostions and stuff, where he ends doing a.. less graceful landing, more of a faceplant, and the vaults seem way less perfect, the fact they even did that detail is impressive, and whoever had to motion capture faceplanting into the ground after a jump, im sorry XD

shadekage
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5:48 so everyone is just going to ignore that wheelbarrow nailing a sweet as flip?

s.stan
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I love just running and doing parkour in Watch Dogs 2. It feels so smooth and natural!

Game_Erica
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Invite these sweethearts more often! Love their positivity

paulielamborghini
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Should've gotten professional dogs to react to watch dogs

skandaswaminathan
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Yo the reason why Marcus isn’t doing rolls most of the time is because the person playing is stopping the way the parkour flows. When you keep holding forward when doing parkour, he will do rolls and stuff like that

socialtabuu
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Lol I love how she can tell who did the motion capture, these people are actually professionals

Dyl_Apple
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Whoa at 9:38 he did like a double tic tac. I've played WD2 a ton and have never seen that before.

imadubsfan
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