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Using your own character model with the new Unity Third Person Starter Asset [RNDBITS-043]
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Quick guide to using your own character models with the new Unity Third Person Starter Asset.
The bones required for a humanoid rig:
* Hips - spine - chest - shoulders - arm - forearm - hand
* Hips - spine - chest - neck - head
* Hips - upper leg - leg - foot
The bones required for a humanoid rig:
* Hips - spine - chest - shoulders - arm - forearm - hand
* Hips - spine - chest - neck - head
* Hips - upper leg - leg - foot
Character Rigging in 60 Seconds #short
Using your own character model with the new Unity Third Person Starter Asset [RNDBITS-043]
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