Procedurally Generate Weapon Slash / Trails using VFX Graph Tutorial / Unity Visual Effect Graph

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Tutorial for procedurally generate weapon slash / trails using Unity VFX Graph

I love Unity VFX Graph, and want to use it get weapon trail effect in my game, but by searching online, I can't find one to do it procedurally and suit my need in my game, so I learnt and figured out how to made one.

Hope it helps

Tools:
Unity

Facebook:

My Website (not updated for years, will back to it once have free time):

#tutorial #vfxgraph #unity
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always happy to see something new from you!

mangoalias
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Good work, I like how simple it is, thanks for sharing

bluestrawberry
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my solution was instanceating an arc mesh that has the shader and that spins in 1 direction, then I used the animation effects to change the rotation and position for each attack, my character attacks really fast so I was afraid that it might glitch while tracking something fast

bluestrawberry
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thank you for the tutorial! I have one question: How can I add distortion like heat distortion to the weapon trail?

tk
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hello, love the effect, but do you know why when i open shader graph the effect is not showing in the scene or prefab no matter what i change? its just a empty object, i using unity 2021.3

andaoking