using blender to retopologize Marvelous design Assets

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Excellent. I knew you could do this in 3ds max but didn't know that there was an option to do this in blender. To save you time on the uv arrangement, you can use the uv pack function in marvelous. Great tutorial, thanks!

KUBE.archvis
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I don't have object > create UV mesh ? Is this an addon? I've updated to the newest version and can't find documentation on this tool anywhere.

nynk
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hi dude where i can find addon UV map to mesh?thanks great tutorial

widiways
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hi, when I press "Bind" in SurfaceDeform it had a note : " Target contains overlapping vertices". Why it has that note?

TrangCao-sjvc
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Can i place the Mesh into Video Game ? I'm really big on Modding.

toontown
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In blender 4.1 im not seeing that create uv mesh function in the object menu, anyone know where it is?

Freelancer
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Nice pipeline, but not fast. You can autoremeshing this flat mech inside zbrush, after import and project in blender.

jonerogan
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i guess remesh option in Marvelous pretty easier than this method. Just need some repairs and verticles merge

haizarahmad
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I cant bind it :( It says "Target contains concave polygons"

Ddifference
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what about the animation pipeline? the same?

jkartz
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where can I get the addon create uv mesh?

ghostking
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im at 12 mins and i give up. this tutorial way
and what is this click sounds. did you add it from recorder? it is annoying.

abucukkabucuk
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I can not find this add on please help us

ramtinas