Retopo of Marvelous Designer clothes using ZBrush and Blender

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Here is a quick retopology workflow using ZRemesher in ZBrush and Blender's Surface Deform modifier.

#blender #tutorial #retopology #marvelousdesigner #zbrush
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God bless you Carl. Thank you so much!

ebrahim_mr
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Someone made a tut i really wanted for so long! I was so confused and this clears a lot of doubts! Ty very much

KamleshBhopali-ofwi
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gaddam this is so useful!!! thnk u so much! i struggle for so long with that HORRIBLE topology marvelous gives u. So unusable in game. Game changer, literally :)

Tenchinu
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Awesome video!!! Ive been using a similar workflow with a different addon, but it was very clunky. I was following a Flipped Normal tutorial, but it was using Maya. The part of you video that really got me is how you used a sub-d modifier to increase details while still making it easy to merge vertex.

duller
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That's helpfull, I'm trying switch to blender workflow from maya, thank you!

geanwood
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Thank you so much! I didn't get how to merge now all the different parts together - but I am trying now :) Cheers and thanks for making the tutorial!

veithdclub
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Thanks - I like this workflow. For a noob like me though, it seems you've skipped a load of steps here, which is making it difficult to follow along and duplicate. Things I don't quite understand -

Why did you export the shirt from Marvelous Designer into Zbrush to begin with and then export it straight back out to Blender without doing anything to it? (if you did do something offscreen, what was it?)

Which FBX export settings did you use for the first export out of Zbrush into Blender?? (why FBX over OBJ?)

How did you already have the UV mapping images set up like that with the first export into blender? (if you did something offscreen, what was it?)

Thanks in advance!

jaybsproductions
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Wow... I could be wrong but.. Takk!
I was looking exactly for this. I was trying to replicate the maya workflow in blender but this is waaaay easier.
Subscribed!

deiniou
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Holy cow, this looks like cheating. Thank you, brother!

yukonone
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Just discovered this video and it's absolutely amazing, thank you so much! Also, wanted to know on how do you merge the pieces together, like for example the pocket and the sleeves to the shirt? And is it necessary? I've been having so many issues just because of that.

shushei
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how do you stich the pocket and button to the main clothes object for clothes simulation workflow?

phalhappy
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when I remesh my UDIMs in zbrush flattened I can't get it back unflattened. Morph UVs doesn't work with UDIMs, advice me something please

senior
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this is absolutely OP, I cant thank you enough for making a tutorial thats not in maya. You explain everything so well and its nice and easy! I have no idea how to use blender but with this Im pretty sure I will give it a nice go

tarriochu
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By some reason, when i take the original mesh via shape key with the retopology, i recive sharp folds on retopology mesh, it's lying on body not smooth enough. How can i fix that?

geraltfromrivia
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bro what should i do when i try to bind the low poly with the high poly using the surface deformation it says concave polygons were found. It is because i remesh in marvelous designer before exporting? and it should have been triangulated or what could it be?.

Damian_h
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Is this workflow better than using the built-in retopology tools in Marvelous designer?

festus
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i got to the point where i had textools installed but when you hit create uv mesh . dont have that option all i see is smooth by uv islands. not sure what to do about that

Josh_Ces