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3 Bad Habits of EVERY New Doomfist! (Overwatch 2)
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3 Bad Habits of EVERY New Doomfist! (Overwatch 2) #shorts
My Socials and Gear!
Season 2 Doomfist Buffs:
Developer comments: There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.
The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.
For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it's broadly more useful regardless of where fights are taken.
Rocket Punch
Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
Cooldown reduced from 4 to 3 seconds
This has been in since his rework but was not mentioned
Power Block
Cooldown reduced from 8 to 7 seconds
Duration increased from 2 to 2.5 seconds
Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
Meteor Strike
Now empowers Rocket Punch on landing
Enemy slow duration increased from 2 to 3 seconds
The Best Defense...
Maximum temporary health increased from 150 to 200 health
Temporary health gained per target hit with abilities increased from 30 to 40 health
Overwatch 2 is a free-to-play, team-based action game set in the optimistic future, where every match is the ultimate 5v5 battlefield brawl. Play as a time-jumping freedom fighter, a beat-dropping battlefield DJ, or one of over 30 other unique heroes as you battle it out around the globe.
In Overwatch 2, there’s always something new to experience. Updates will be released on a regular nine-week schedule, giving you more to experience and earn than ever before. Rush into the fray as the mischievous Kiriko and unlock over 80 new cosmetics in Season 1.
#Overwatch2 #DoomfistGuide #DoomfistTips
My Socials and Gear!
Season 2 Doomfist Buffs:
Developer comments: There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.
The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.
For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it's broadly more useful regardless of where fights are taken.
Rocket Punch
Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
Cooldown reduced from 4 to 3 seconds
This has been in since his rework but was not mentioned
Power Block
Cooldown reduced from 8 to 7 seconds
Duration increased from 2 to 2.5 seconds
Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
Meteor Strike
Now empowers Rocket Punch on landing
Enemy slow duration increased from 2 to 3 seconds
The Best Defense...
Maximum temporary health increased from 150 to 200 health
Temporary health gained per target hit with abilities increased from 30 to 40 health
Overwatch 2 is a free-to-play, team-based action game set in the optimistic future, where every match is the ultimate 5v5 battlefield brawl. Play as a time-jumping freedom fighter, a beat-dropping battlefield DJ, or one of over 30 other unique heroes as you battle it out around the globe.
In Overwatch 2, there’s always something new to experience. Updates will be released on a regular nine-week schedule, giving you more to experience and earn than ever before. Rush into the fray as the mischievous Kiriko and unlock over 80 new cosmetics in Season 1.
#Overwatch2 #DoomfistGuide #DoomfistTips
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