Making a Stylized World - Gun Building Game Devlog 3

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In this devlog, I make the first game map for my gun building PvP game called Custom fire. Thanks for watching!

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I think this game has a big future. Balance between builds would be very hard, but I believe you can get over this problem.

lordhaart_
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The game just went from prototype to demo in a single vidéo! amazing job there!

sushiman_
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I think it looks good just a little bit to open, maybe try adding more mines to fit the vi- feel? That would close off some open spaces and help aesthetically!!

closesun
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your choppier style of animation is incredible. super stylized and just amazing

junoestro
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I really love this concept, the unique art style is very intriguing and I really love the emphasis on movement mechanics.

tristanhatfield
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LETS GO! Love how the map is looking, can't wait to see where this goes!

ForeverShadow
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that art style is gorgeous. im really excited for this game

junoestro
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Underated. Also this game looks like something I would play

iamBonesTheCool
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5:13 missed opportunity to quote Dani with the "We don't talk about the drill"

o
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Just know that I absolutely love all your videos and as soon as i saw your first devlog i subscribed. I check your channel every day to see if you have a new video and the fact that you only have 30k subs is actually criminal. I cannot wait for the game to release because you’ll bet i’ll be playing.

-vga
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Dude, you just don't miss. Genuinely one of the most visually appealing maps I've ever seen in a PvP game. Hand-painting is paying off, for sure!

honkfiend
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this idea is so cool. can't wait to se where you take it!

theisaackielofproject
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5:36 has to be, hands down, one of the most beautiful animation from an indie game by far.! Now I am taking notes for my own open world game! 😅😅

hamzahgamedev
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Bro you dont give yourself enough credit. Youre very smart AND a good artist.

Not common to see people logical and creative! Keep it up man

MegaGangstalife
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It would be very interesting if you added different ammunition types. From the Depths has a pretty in depth munition editor. A few more games i thought had interesting mechanics were CoD Advanced Warfare and Loadout. Advanced warfare had somewhat customizable killstreaks, which i think the concept could be applied to things like deployable turrets or air support. Loadout had an interesting deployable turret; the turret would use a copy of whatever weapon you were holding when you placed it. This lead to interesting strategies of setting up healing rocket turrets or even sniper turrets. These two concepts would be very fun if combined. For example being able to customize a turret to be remote controlled, automated, on treads, quad copter flying, or even being able to direct where it aims and fires. Combine everything I’ve said in this comment could lead to players calling smoke mortar strikes from their turrets or locking down areas with turrets set to shoot down incoming rockets.

thegamerserpent
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Your project is looking amazing! I've been watching it since day 1. It's really cool to see the behind-the-scenes of game development. Keep it up man!

MisterTonky
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This just popped up on my feed and from what you have shown so far is awesome! Can't wait to play this :)

ilex
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i cant wait until this young dev really goes into bigger projects, he has so much potential ! i was thinking about him doing an mmo rpg in a vesteria look... it could be amazign

b.nicolas
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ABSOLUTLY can not wait to lag into the next universe on the finished product!!!! Keep up the incredible

jrsharp
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This progress is very exponential and extremely promising, keep it up and dont overwork yourself

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