Unreal Engine 4 Tutorial - World Composition

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In this video we go through the world composition tool and why you would use it, and how.

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I am really impressed that as well as writing and performing reasonably good stand up routines, James Acaster also makes solid UE4 tutorials like this.

taihavard
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Glad I finally found a tutorial about how to make a giant open world that actually makes sense.

heliotek
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Wow! This makes so much sense. Thank you for explaining this so well. Currently going through your "create your first game" series. Thanks for making all of these incredible videos.

JeremySeiner
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Thank you for demonstrating how the world composition works.

mingyenwu
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Holy crap! Usually the tutorials are either slow, too fast, unclear making it a bit difficult to get and remember. This just watching it once I can stream my levels....kinda probably should have watch the video to the end before writing this

xrecruit
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Question - you've covered level streaming for optimization purposes. But, what about origin shifting? As in where your map is so big that objects have to move so far away, all those float precision glitches start to show. How do you use it for that? And can you have multiple persistent levels? If not, how'd you handle having several different levels, all of which have to use world composition?

expstealer
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@RyanLaley my apologies if you already have a video explaining such a thing But this method seems Superior to world partition and possibly Level streaming my understanding of these topics Isn't much yet but a video explaining which methods are better for what reasons would be Excellent in the way you explain things and typically show them
I'm sure ill soon find it but I'm curious what video you made after this when you said 17:36 about Rebasing but again im sure ill soon find it before you see this in your mountain of comments :)

WOLFNightwolf
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If you want a system that doesn't require you to keep your sublevels loaded, or in the same folder, check out the "Latent Streaming Level Node for UE4" on gumroad. It has a project with an example and a new node to latently load levels so you can deal with hitching.

tehfn
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hi, why i have to load levels every time when i open ue4 and after when i load levels in which their is player stater is placed it crash every time i can load plz help to solve this issue

AdireetiVlogs
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I was wondering how you did this on UE4 but I couldn't find any tutorials on it, this is amazing content, thank you!

kevgm
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I built an infinite world comp. It needs some floating point fixes along the way but I once let my char drop through the levels for over 2 hours whilst I went out and when I came back it was still falling, albeit with some fp errors that I fixed up later.

tehfn
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my character keeps falling through the landscape

DRAWKCABLLA
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How do I stop my player from spawning before the levels load?

CaliberLofi
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could someone please tell me where to put the materials? i have 9 levels and the first level is a landscape, the other ones are just landscapeStreamProxys. i hope thats right.
i put the material on the landscape and for the other ones which are only Proxys i put it there right? and it is possible to use more than one Landscape Material to use it on a tile?

svens
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When I create adjacent lanscapes..it's throwing a ton of errors about overlapping components

jaymike
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Can I use this method to create a massive map instead of using a paid World design app to tile the landscape?

PhatNguyen-cubx
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When I try to add an adjacent level, nothing happens. The only thing I did differently, is using a height map on my main level, is that the issue?

GBTC
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great tutorial, so to the point and digestible compared to the 1.5hr ones

johnline
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It wont let e copy it like that theres no option... any help??

Ruumablood
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Hey Ryan, whenever I try to place a Player Start capsule, it says it will place the actor out of bounds. Any idea how to solve that issue?

delsin