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1957 Ford Thunderbird Tutorial Series Part 14

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In this tutorial series, we are going to create a car render from the ground up. We will begin with a set of reference images and end with a car. The methods used in these tutorials can be translated from this specific car to any car, whether it is a sports car, a luxury car, or another type of car. The principles of good topology and watching the lines of the car apply in each situation.
Part 14:
This is the final episode of this tutorial series. In this tutorial, we will use render layers to create more advanced lighting that we can control by using nodes in the compositor.
We will use compositor nodes to control how the layers come together to create the final image of the car. Then we will use more nodes to control how the final image looks.
I hope you have enjoyed this tutorial. If you did enjoy it, please like it, subscribe to BlenderWiz, and share it. If you did not enjoy it, please let me know why so that I can work on fixing it in the future. Thank you for watching!
Resources:
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Lens Dust Texture:
Part 14:
This is the final episode of this tutorial series. In this tutorial, we will use render layers to create more advanced lighting that we can control by using nodes in the compositor.
We will use compositor nodes to control how the layers come together to create the final image of the car. Then we will use more nodes to control how the final image looks.
I hope you have enjoyed this tutorial. If you did enjoy it, please like it, subscribe to BlenderWiz, and share it. If you did not enjoy it, please let me know why so that I can work on fixing it in the future. Thank you for watching!
Resources:
=========================================================
Lens Dust Texture:
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