Demon's Souls: Remaking a PlayStation Classic - Documentary

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Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.

Noclip's work is 100% crowdfunded.

0:00 - Intro
1:49 - Who are Bluepoint?
5:29 - How to Remake a Classic
15:48 - Rebuilding Boletaria
21:35 - Design Tweaks & Changes
32:18 - Flamelurker
35:42 - Camera, Physics & Sound
48:30 - Working Smart
54:18 - Conclusion
56:41 - Credits

Edited by Jeremy Jayne & Danny O'Dwyer
Interview & Script by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes
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Hit that 4k button if your internet pipe can take it. Umbasa.

NoclipDocs
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"We even looked at characters feet"
The spirit of true Miyazaki experience lives on with Blue point games as well

Ipavaiva
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35:17 "looking at every single character down to their feet..." Shows Maiden in Black.

Truly a man of culture was editing this video

Gabriel-qsly
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Man, hearing them talk about all the steps they have to go through sounds like a complete nightmare to me, haha. But they certainly did a great job, this remake was fantastic!

metfanl
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This doc was truly excellent. Always been fascinated at how Bluepoint consistently manages to make some pretty drastic changes but still maintains the utterly unique feel of the games they work on. Was great to get an insight into that process. Keep up the amazing work Danny and crew!

WritingOnGames
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"FromSoftware politely declined our requests"

*pauses video and goes to corner to quietly cry*

riskrunner
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You guys never disappoint. What a beautiful video.

Midnighthalo
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Noclip, you have a heart of gold. Don't let them take it from you...

kingofthesharks
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I can’t wait until the PS5 comes out next year. I’ll be playing this day 1.

bottledspace
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As a programmer myself, thank you for a documentary that focuses on the technical aspects, most of the documentarys tend to largely focus on designers and game design sometimes not even interviewing the programmers

LPDani
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35:14 "...down to their FEET..."
Somewhere in the deep dark recesses of FromSoftware, Miyazaki feels strangely called out.

Bobio
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The devs sitting around a campfire is a fantastic touch haha! Well done as ever :D

ShellComics
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27:30 wait ... WHAT??
Vaulting was actually implemented in the original??? I've played that game for years and I never knew!
I always got to Ostrava and the Thief ring by rolling off the stairs, I thought that was the intended way to do it lol
I was certain this one was an improvement done by Bluepoint.

rogthepirate
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Boletaria Palace does not get the credit it deserves for setting the Souls gameplay loop. 1-1 is perfect game design.

travismccoy
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finished the game three times already, didn't notice the dragon footprint or the vanishing shadows of the Boletarian Bosses... Well, time for a new build!

laurentlong
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The sound in this game is simply fantastic, I always felt it (as did my GF who pleaded for me to quiet it down), but after trying RE:Village, another fantastic LOOKING game, I have to say that Bluepoint did something spectacular with the sound. Playing back to back, RE sounds almost weak and weightless. Just the credits scene here with the magic... dammit, this is good.

Lo-Kag
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Had no idea they mo-capped everything. That is crazy dedication.

senecauk
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started watching and i just remembered that sony disbanded japan studios and this first guy to apper ''Gavin moore'' left before this happened per example

Saeti
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Honestly, this is the highest quality game, I've played, in a very long time. You can clearly feel the love and craftsmanship that went into making it.

Some other studios could take a leaf from their side and learn, you can't simply throw enough money at the wall and automatically get something great, or even good.

Kieranh
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Awesome team, awesome game, awesome experience. Thanks Gavin and Chris for teaching this horse a few new mocap tricks.

EricJacobusOfficial