I tried Ghost of Tsushima again...

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#ghostoftsushima #ps5 #gaming
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I really love, that the more you progress through the game, the more the enemies fear you.

Ghost-fhmk
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"I figured out why I love it" he says after making a multipart and multi-hour series explaining why he enjoys it.

theincrediblefella
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I really appreciated Ghost of Tsushima's use of Progressive Disclosure where the UI only pops up when you press a button. Also the use of wind to guide you was a nice touch too.

cheenuchari
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My first time playing this game started last week on PS5 with the Directors Cut edition. And I’m STILL blown away. I grew up loving Feudal Japan history and the Bushido. Masterpiece

FSUBrando
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Ghost of Tsushima is one of the greatest things I’ve ever experienced. Story, gameplay, visuals, characters, development, great open world and combat. All around one of my favourite games of all time

JRBeast-nwxg
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With regards to the UI.. there’s this brilliant mechanic where you’ll encounter yellow birds while exploring the map that lead you to points of interest. They look like a natural part of the environment, but if you follow them you’ll find stuff.

unholysgma
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This is my comfort game. I have played it through twice, though the second play though was not nearly as impactful, I still go back to play some side missions or just run around killing mongols and enjoying the world. However though, I am fatigued with this genre and style of open world game, even despite the amazing exploration features like the guiding wind. I hope to see over all less open world activities but a lot more variation and more depth to the random encounters (kill 4 or 5 Mongols then rescue the person)

beansbeans
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It's a fantastic game, I've played it three times an am very excited for the next replay again.

cantfindaname
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Played when directors cut came out. It's a masterpiece. Follow the wind. Genius

willg
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I feel like a few very crowded areas with lots of NPCs doing various activities would really add to the game! Something like a few villages or a little town!

jax_wildguess
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Hands down one of the best games of this generation

Lead
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im still so happy this game got the recognition it deserves.

smeared_ledger
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Even on the PS4 pro this game has amazing optimisation. I've never seen an open world have load screens that went so quick I didn't have a chance to read the tips.

I felt when I purchased this game it upgraded my PS4 pro with an NVME. Ofcourse this became even more amazing on the ps5 but man, sucker punch knows how to optimise.

artemkoropotkin
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For me it's the Combat and the Story. They have some of the best sword combat ever, the 4 stances, the quick or heavy attacks, dodges and parries. It really is outstanding

brennanscarcello
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It's such a fantastic game. Definitely in my top 5 games list. The combat doesn't get old, neither does the colorful and beautiful open world. Additionally I spent so much time in the MP and I love the dark and demonic atmosphere. :)

Just-Yuri
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The yellow circles are not just for healing yourself, throughout the world you'll find Mythic Tales that if you complete you get access to cool abilities, like the heavenly strike and the dance of wrath, this moves use those yellow circles and cut down enemies in a flow like you're the main protagonist of an anime. These moves can be made even more fun by combining them with charms and abilities that cause lightning to strike enemies when you use heavenly strike or leave a fire trail behind you when using dance of wrath

AverageSensei
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This game had such a linear start and suddenly leaves you open. I felt lost because i was used to ubisoft maps. It wasn't untill saving the girl's brother, i understood what this game was meant to be. A classic masterpiece.

izanazir
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GoT really was one of the most impactful games for me, it’s the only game I preordered and was proud to have done so. It will never leave my hard drive. For me it was just perfectly immersive, and fully explored the grey areas of Samurai culture, I only hope that if they do a sequel, they dive even deeper into both the hood and very bad that happened under Bushido. The combat system is one of the only ones that I’m willing to play on the hardest difficulty, because it’s massively satisfying. The most telling thing in my book is the fact that my main gripe with the game is just that I want so much more OF it, and that speaks to the quality

ATFprdepartment
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Having recently sunk 60 hours into this, now over 150 hours total, for the sequel my wishlist would be more variety in combat weapons (Naginata, Odachi, dual wield etc), combat mechanics (hookclaw in combat for one) and deeper stealth mechanics than hiding behind cover or in tall grass.

Spoilers:


Would have loved if there was third or hidden ending in which you could sacrifice yourself for your uncle and that would've really complimented the Legend of the Ghost theme in the game.

manny
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When I started playing the director’s cut on the hardest difficulty, right away I went to a Mongol base completely under-leveled, against like 10-15 enemies, and as they ganged up on me I was dodging and parrying EVERYTHING for like a minute and it was the most badass I’ve ever felt in a game, part of that is the combat feels so smooth and the 60 fps makes it feel even smoother. Even though I died it was like the game threw everything it had at me and I almost came out on top lol

riikyricardo