Let's Learn Godot 3.4! Creating Your Own Interface Panels!

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in this video, we discuss how to create your own panels in Godot! This is very useful if you want to extend Godot and make your own addons

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TIMESTAMPS
00:00 Intro
00:58 Getting Into Godot/Registering Your Plugin
07:25 Interacting With Our Addon
10:29 Creating Our Plugin Task Manager
22:56 Coding Our Trash Button
23:45 Adding our Completed Task Theme
29:54 Creating our Save Load System
48:09 How To Create a Popup Window
59:30 Outro/Recap

MUSIC
Music provided by TheRelaxedMovement.

HASHTAGS:
#Plugin #Godot3.4 #ExtendingGodot

ABOUT MY CHANNEL:
I've been a software developer for over 7 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development.

Lets Learn Godot 3.4! Creating Your Own Interface Panels!
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Create your programs & keep up with the work Godot 3.4 theory's ✔

garyproffitt
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Thank you for covering this topic in such detail.

marcozedler
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you never fail to make great tutorials! kudos!

erkling
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Nice tutorial. I was looking for something like because I want to make a 2D Dungeon Editor. Thanks!!

potteryofhappiness
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For the TalkListObject, you could try using an HBoxContainer as the top node and set the LineEdit to expand horizontally. Also, if the checkbox and trash button are on the left, you won't lose them when the view is narrow.

Unavailable
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Can you make a video explaining different control nodes n stuffs n how to use them
Honestly designing UI is something I really don't know how to do so it would be really helpful

darkdevilxy
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Hey there, I have an interesting challenge/video idea for you. I'm learning more about the development of the Godot engine and compiled it today. But you can compile without tools (No editor gui and such), so what I'm wondering is, can you use that binary to make games aswell (just by coding?). I can't really wrap my head around the use cases for the binary compiled version, for servers maybe? But how does it actually work? ^^"
I would really appreciate a video on the use cases for the binary build, and if possible maybe learn how to make a game with just the binary (something small like pong).

I know what I'm asking isn't easy. ^^" But from all the people I follow, I think you are one of the only people who would be able to explain it in a clear and easy to understand way.

VoylinsLife
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How should I create static body and collision shape for multiple meshes??? Godot default mesh>create trimesh static body doesn't work with multiple meshes selected...

maniksharma
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I wanted to not save any lines without task text to keep everything clean.

To do that, within the task manager scene's _exit_tree() function, I put under the line:

*if !child is Button*

another check, namely:

*if !child.current_text == "":*

aerendyll
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How can i add my plugin next to AssetLib ?

drac
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Having to disable, then enable the plugin everytime you do something would get very annoying, very fast.

pythonxz