Manor Lords: 10 tips and tricks for patch v0.7.960

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Let's talk about essential strategies to tackle the latest patch effectively. Learn how to generate tax revenue from medium-sized villages, specialize regions for resource management, and assign one master per village for efficiency. Maximize profits with a sell-everything-everywhere approach and use traders with two horses for better trading.

Discover the benefits of pack stations selling only selected goods, the importance of managing trade routes, and the sawpit's 27-timer limit. Optimize resource gathering by maintaining distance limits and build a cost-effective army. Bonus tips include limiting food and market supplies and avoiding unnecessary log storage. Stay ahead by being aware of current worker assignment logic issues. These tips will help you master the new patch and enhance your gameplay experience.

Timestamps:
0:00 Intro
0:50 1. Tax from medium village
1:52 2. Specialize regions
3:22 3. 1 master per village
5:37 4. Sell everything everywhere
7:25 5. Traders with 2 horses
9:04 6. Pack stations sell only
12:13 7. Mind the trade routes
13:49 8. Sawpit 27 timer limit
15:53 9. Distance limit
17:56 10. Cheap army
21:16 BONUS Limit the food and market
23:39 BONUS Don't(!) store logs
25:45 Worker assignment logic is really bad
27:11 Outro
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Hopefully in future patches we will be able to select how many men you raise in a militia.
You forgot to mention the retinue, rally 15 spear men and your retinue(which I believe do nothing when not rallied, ie don’t help build or anything)
March them to the bandits area, draw them out, then line you spear men up on stand ground with the retinue behind. When the brigands attack, you set retinue to run and push forward, and get them to go round the side and attack from behind. Breaks them real quick, usually you won’t even loose a single man.

rambo.
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Horses don't work in this patch, they are bugged, watch them closely, you will notice they dont drop off the goods properly...

infomolerat
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Great video, some nice tactics to avoid kings tax. I think I might implement this on all claimed regions, and have them specialised but kept as small village.
I do think having your main town with the perks is necessary, especially if you want to be producing armour to sell, which easily creates enormous wealth if you manage it properly(deep pit mines and plate armour is like 5 development points alone. But the trade wealth from selling gives a great regional wealth boost, once you have about 10k then 10-15% tax in that region should cover your tax and give you some personal wealth. I upgrade every burgage to at least level 2, that way the wealth they produce passively actually covers the kings tax(if you are taxing in the 10-15% region. Just need a lotta logs!

rambo.
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Great video tips. In the intial settings you can also select no King's Tax, which gives more flexibility for development.

russell
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Thanks for the info. Did the dev publish a detailed changelog of the stuff they will implement?

mhedbary
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Also you can change the master by demolition... mind blown! Lol

infomolerat
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One master per village is brilliant 👏 thanks bro!

infomolerat
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Can't believe I am first to comment after 3 days. Perhaps your accent causes people to leave, but I do not find it off-setting. And your English is much better than my high school Deutsch. AND your tips are excellent. I suggest you make comments on Tacticat and Straat Gaming to increase your visibility

ashlandky