The best scanlines on PC CRT

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The video intro haha love it!
And thanks man! you solved my issue!

ivyssauro
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Thanks for sharing this, looking forward to the motion video!

ecruz
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This is THE most helpful video on this subject on YouTube. That being said, there was a point where you lost me (and perhaps other members of your intended audience). This video got me to something I was happy with, but I still had to compromise because I lacked the knowledge to fine tune things. Since this stuff seems to be your schtick, I hope you'll take this as constructive criticism/perhaps as a new video idea.

The point where you lost me is where you took the resolution to the max that your CRT monitor can handle. I think it's safe to say that a lot of folks who are willing to make the compromises for a "nearly as good" result are people like me who are working with whatever they have. I wasn't sure what the max resolution my entry-level CRT monitor could handle, and so when you kept increasing resolution well beyond the recommended stats, I wasn't sure how far I could safely follow you without damaging my own monitor. An explanation of how to determine any given monitor's max, or otherwise a useful benchmark for entry-level CRT monitors, would have helped someone like me.

For my particular needs, I wanted to have a shader that would remain consistent between both Fightcade and Retroarch. The addition of Reshade to your video was a godsend for this. However, since I wasn't able to determine what my safe max resolution was, I settled for 1280x960, since it was the highest multiple of 240 that was within my monitor's recommended display settings. I wasn't able to get Retroarch to do full screen at integer scale without adjusting my monitor per game, so I ended up using scanlines-sine-abs as my failsafe shader, and ultimately I'm happy with that. I have a suspicion that if I knew more a little bit more on this subject, I could come up with a way to use integer scaling across different 8-bit or 16-bit games, and still use one of those integer dependent shaders and have some more options.

Sidenote: is there a reason why the parameters for scanline-fract appear to be different between Retroarch and Reshade? I can't tell if the parameters are the same and just listed differently, or if maybe they named the shader wrong and Reshade, but I wasn't able to resolve their differences well enough to make them appear the same whether I was using Retroarch or Reshade.

Double sidenote: do you have any idea what the parameters for scanlines-sine-abs do? I can tell the amplitude makes the screen brighter/darker, but I have no idea what the phase does. It didn't appear to change anything as I adjusted it; maybe it's the type of setting that needs to be saved and restarted to see the difference in?

Anyway, I still appreciate the video, I hope you take these comments in a positive way. Thanks for doing this.

SleightSoda
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I feel like I'm close, but can not quite get my setup dialed in. I'd sure appreciate a video on the best way to install and run Batocera 35 on a PC with a VGA CRT. Thank you so much for posting these videos!

OliverRokoff-tefy
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Are there any settings on brightness as well? Thanks in advance

Chu_the_Master
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I say this so that they stop selling these expensive monitors of course they are a gem but I do it so that if they want to play retro games they don't have to buy or get 19 to 21 inch monitors that take advantage of the situation so that you know In any CRT monitor, no matter the inches, you can play with scan lines

juanhernandez-bvsj
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If the scanlines line up, then I'm gonna get a good CRT PC Monitor, rather than dicking about trying to find a PVM for £1000

sinetwo
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CRT bem bonitos off PASS perfeito gosto verdadeiro limpar RGB Luz ✅🎮 rápido AV

LED HDR UHD LCD SDR feios pior não gosto froca composite Só AV ou HDMI porblemo 👎

alessandrosurdo
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All of those scanlines shaders you showed look crap, why have we got to ignore that the scanlines don't line up? Do a proper video and show them lining up otherwise it's worthless!!

filevans