How To Create Custom Blueprint Nodes Using C++ #Tutorial #UE5 #Unity #GameDev

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What IS GOOD DEV GODS! In this video we will learn about creating a custom blueprint node using C++ in Unreal Engine. We will also cover somethings about the UFUNCTION macro and how it compares to what you would use in Unity. If you have any questions or feedback dont hesitate to leave a comment or hop in my discord!

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Listen I'm only 2 seconds into this video and I'm being called a "Dev God". This is the kind of energy I need when looking down a c++ abyss.

Bad.At.Guitar
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Btw, for anyone using Visual Studio, the shortcut for creating a definition/declaration for a function from the header is "CTRL" + "."

Hypobolic
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Thanks Bro! ... nice one... as a Unity C# dev recently switched to Unreal, I have been looking for this all afternoon

cmulder
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Dude I just decided to switch from Unity to Unreal and this is just what I needed!

CyberPotatoDev
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Thank you very much, these tutorials are very informative and the explanation is really good. As a Unity developer I find this really helpful and intuitive!

tomas_esconjaureguy
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Thanks for the videos! Keep them up. I enjoy the no fluff explanation. Cheers!

tonyj
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I like what you said about code being meant for people, not computers. That's important. I can't stand when I'm lookin for help with something in Unity and someone posts a class that has weird shit like var a = Vector3.zero; var b = a.normalized(); or something. It's like...why would you code like that when you've got an IDE that will help you find whatever you are looking for? What is a? What is b? Tells me nothing about what's going on!

sparrowhawk
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Great video, thx. Also, is the rider faster than the vs22?

minegooodd
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Good tutorial, but naming is wrong.

It's not "custom" blueprint node. That is class function nodes.

xGredx