Diablo IV | Campfire Chat 2.0 PTR Update | August 2024

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0:00-15:24 Stream Starting Soon
15:24-23:23 Vessel of Hatred | Inside the Game | New Region + Game Features
23:23-26:31 Stream Introduction & Overview
26:31-30:23 Progression Updates: Goals
30:23-38:26 Progression Updates: Character Journey
38:26-56:34 Progression Updates: Difficulty Tiers
56:34-1:03:02 Itemization Changes
1:01:38-1:17:40 Paragon Updates
1:17:28-1:51:18 Class & Balance Changes: new items, new skills, Legendaries, and more!
1:51:18-1:56:40 Quality-of-life Updates
1:56:40-2:09:44 Runewords Overview
2:09:44-2:19:20 2.0 PTR Need to Knows
2:17:10-2:30:46 Q&A
2:30:46-2:34:15 Closing Thoughts: PTR Sept 6-11
2:34:15-2:33:55 Thanks for Watching!

Join associate director of community Adam Fletcher, lead live game designer Colin Finer, systems designer Aislyn Hall, game designer Charles Dunn, and expert game designer Jeevun Sidhu as they reveal what to expect in the test realm.
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The glyph upgrade leveling sounds a lot like leveling legendary gems through rifts in D3

dlvarcade
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Please god quit making us run strongholds on every Alt there is no reason to do them once on your main and having them locked and having to redo them on alts

SeanSmith-zers
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am i the only one who thinks uber uniques should have their own look. Nothing worst than seeing a new one with the same armor base we've seen 100 times.

certifiedzombiekiller
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where is my summon grizzly bear for druid???

soymilkgaming
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This was fantastic! Especially liked having Colin Finer at the campfire

terekrutherford
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Awesome changes… the game has really come a long way since launch. Great work by Blizzard and most of these seem like good decisions. Only one thing comes to my mind though - if glyph upgrades are moving to the Pit, what’s the point of running nightmare dungeons anymore?

jorgedelaguerragomez
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Please don’t make glyph leveling chance based. We all know there are going to be situations where you fail a 50% chance 10 times in a row. Keeping it experienced based is way more consistent and less annoying.

Peeps
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Don't nerf Eternal items keep them max ilvl! Eternal players do NOT want to farm new gear every 3 months, they will quit.

Web-Video-poqo
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I was really hoping the tempering RNG was going to be adjusted to be a little smarter. I REALLY enjoy trying to roll for something only for the game to roll the same thing over and over. (Want Vulnerable DMG, get crit dmg x4 for example)

tawoh
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I honestly don't know if I have been this happy to see an update to d4 since the game announced. Thank you for working and trying to fix the game.

brandonradosevich
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Tempering fix ideia: if you have 3 possible affixes, make them blue, purple and green for example, then you can attach a gem of the same colour on the tempering window to increase the probably of that affix to roll. The higher the gem quality, the better your probability

dkingcaues
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If all ancestral items have a GA, and all non-ancestral items don’t. Can we not simply remove the word “ancestral” and save visual clutter?
Thanks for coming to my TED talk

Steph
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We really need another like 10-12 Mythic uniques. Give us Vamp Gaze, Shaftstop, Wartravs, SoJ, skin of viper, bul kathos, Griffons etc !

Touchin-Grass
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So it IS Pit focused. Pit IV not Diablo IV. Got it. Thank you. This is exactly what I wanted to hear; the direction and the focus of the game. Because I like playing ARPG games, not time rush arcade games.

Karlin_Mana
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Hear me out… allow druids to specialize in Bear or Ww. companion can now cast trample if bear path, and tornado if WW is selected.

nokkprime
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When you mentiones chance to level your glyph I got PTSD from D3, but you BLEW my mind when you got to Runewords. I was literally clapping in my chair alone =). GOOD JOB!

babibankai
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One thing I haven't seen discussed much but would like to see—monster variety. Compared to Diablo 2 and 3, the variety gets pretty stagnant by mid-game. Compared to most MMOs and other ARPGs as well. I'm sure new monsters will be available as part of the DLC area, but it would be nice to see more monsters throughout the game becoming permanent fixtures as the game progresses, and new enemy types arising. The best moments of previous titles were finding new areas and seeing brand new monsters that you had to learn how to handle.

ConnerofallTrades
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Capping the number of paragon boards is a bad thing imo. If you want us to focus on powering up a glyph or getting a legendary node instead of putting in a new glyph, incentivise those options instead of forcing them. Then we can pick which route we take.

andrewp
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Please add end game content thats not just the same thing over and over but just slightly harder

harryhoudini
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excellent work guys, thank you! One small note for mythic uniques - I hope the new ones does not look like godslayer crown and soulbrand (icons were the same).

mariogerasimov