Building Your Own Base Is A Trap In Project Zomboid

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Project Zomboid has one of the best base building systems out there. The problem comes with the handful of traps that come along with it. Join me in working out way through them.

Catch some streams of other games here:

Build 41

Where I got the zombie population heat map:

Songs:
Bokeh - StreamBeats
Night Shift - StreamBeats
Starry Garden - StreamBeats
Last Stop - StreamBeats
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6:01 How do I get this menu on the map? My guess is it's a dev mode thing. Is there a way to get it outside of dev mode? A mod? That'd be pretty helpful

tommeakin
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My biggest issue with player made buildings is they don't "act" as real buildings, there is a plethera of graphical bugs that can come from player built bases that just make them just undesireable

zacokick
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I once had a genius idea that descended (or rather, ascended) into madness fairly quickly. I discovered that you could build staircases and higher floors, and then dismantle the staircases, and the structure would float. And so it began - the project of building a safehouse at the height of the third floor. It would only be accessible via sheet ropes attached to the windows, which zombies couldn't climb. Then me and my friends began building wooden roads at the same height that led all across the map and let us get to places safely. We then realized that our max speed is capped by our characters' running speed and decided to widen the roads, find a way to build a ramp and bring a car up there. Unfortunately, the campaign fell apart right there, but it was an ambitious project.

Lernos
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I like to scatter broken glass around my base, in single player and especially multiplayer. It helps me determine if a zombie is close or really close.

EdgarAllanpog
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I know mods aren't the ideal solution to these issues, but there are a few that make player made metal fences and walls and barricades indestructible. That feels like a decent compromise at the moment. Weaker player made structures are still vulnerable, but there is a way to make your base fully secure.

SweenyMarc
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I always try to stay in a pre-built house and then build extensions around it. Pre-built houses have their advantages as you mentioned while player-built structures help fight boredom living inside.

muditsposition
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3:40 - Though, I'd say that. Since we can build Walls in Lv 1 through 3, Lv 1 should be destructible, Lv 2 as well but tougher. Lv 3 however should be equal to that of a regular wall and thus ignored. I've always seen it similarly as it was in the original Dawn of the Dead where the build a fake wall that looked the same as the other walls, only destroyed later because one of their own who became a zombie remembered the path to take. That's how I see the walls in Zomboid and I think that Lv 1-2 Walls should be like that.

Zeithri
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Cute to see how a feature/property of zombie pathfinding, probably intended to stop players from forming comical walls that trivialize the game, interacts with meta events to make zombies super aggro towards your DIY house

QEDmirage
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1:58 that is actually terrifying, watching them all path towards the noise. in game you never know how many move or how large the range is. i just hear it as "oh theres gonna be zombies in that area now."

lntegrate
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When I saw zombies starting to break my walls I was:
Then why they aren't attacking other houses? This is stupid

alewolfo
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You can increase the health of player built structures in settings so you can fight them before they break all your stuff

badxradxandy
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I mean my favorite part of project zombied is living the fantasy of, "what if I could own real estate"

OR rather taking a cool building and completely transforming it into a base.

strategystuff
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Glad to catch this early. Now can learn how to curb the “fearer” of my hard-earned base being destroyed.
Now I just need to live long enough to make my own base to begin with.

WrenchInThePlan
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Hmm yes I have watched the entire video and am now ready to give my invaluable input. Ignore the upload time and the length of the video

dukedunac
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I believe the worst enemy of a player's base is the player itself.
You can barricade all your corners and holes but at some point some player will try to cook meat the lazy way, turn on the microwave and watch the base and themselves being set on fire.

doarner
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so to summarize,
1-pathfinding basically gives zombies carte blanche to wreck anything built/placed by a player if their alerted to your presence,
or a meta event causes them to path find past/through your base.
2-player built walls do not negate sickness from rotting bodies, but pre-built do
3-no matter what, fire is the bane of your existence when it comes to base building
4-be aware of chunk borders, and try to build nestled into a corner in order to minimize potential pathing issues from migration or meta event attraction

tldr pre-built buildings are typically better than building from scratch, especially in multiplayer, but from scratch bases let you control points of entry and exit

denzilbrowder
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I love it when a single weak strength zombie breaks a level 10 plastered wall by simply headbutting it for a few minutes 🤗

I’ll be placing composters around my base until they add/improve proper barricade system.

mannyc.
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My favorite place to build bases is on top of large pre-built buildings roof that are inaccessible without building stairs or on top of water sources like lakes and rivers.

Syls
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4:30

Uploader had to use an explosive to make a fire because Antique Stoves *never* produce fire from burnt food (or any other condition). All hail Antique Stove Superiority.

broastedgarlic
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Cataclysm Dark Days Ahead has a great way to deal with this, instead of just making all playermade structures have different hp values, there is a certain damage treshhold for an enemy to actually deal damage. While cataclysm has hundreds of different enemies and PZ only one, I still think that it could work by making a zombie treshhold instead, a wooden door should fall to a single zombie, that makes sense. But a metal fence should require atleast 5-10 for it to collapse. Same thing with plastered walls or log walls.

riotriguez
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