Subnautica Base Building Tips For New Players

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Subnautica Base Building Tips and Tricks that new players should know before starting a new base in Subnautica.

ALIEN CONTAINMENT

EASY REAPER

MOONPOOL

BUILDING TIPS

ALL PURPLE TABLETS

LOOT CACHE

AURORA DOOR CODES

CYCLOPS FRAGMENTS

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Tip to conserve resources while maximising base coverage: build 1 or 2 main bases (1 on the surface, 1 deep in the world (late game, you'll probably know where this should go naturally when you get there) and the rest as minibases.

My minibase setup is no more than 2 multipurpose rooms, a few I connectors, a scanner room, a few vertical connectors (optional and dependant on terrain) and a moonpool. Powered by at max 5 solar panels (if above 100 metres deep, not close to heat sources), 2 thermal reactors (if close to heat sources) or 1 bioreactor (deep and not close to heat source). This is gives you 375 power (solar) or 500 power (bio/thermal). Any more resources on powering a minibase is wasteful. You will never need more than this, and often you can get away with 2 or 3 solar panels or 1 thermal reactor.

I also try to build them so that the scanner room is about 1 km from another base's scanner room for max coverage.

Good main base locations are at the edge of the safe shallows spawn area dropping into the grassy plateaus. I suggest doing it on the far side of the safe shallows to the Aurora (ship) for safety reasons that will become apparent a few ingame days in. Building here also makes it easier to get your vehicles close to it, as some will be quite big and cumbersome in the safe shallows.

A main base should have a lot of power. solar panels will work for you early game, but you'll want more advanced options in the mid to late game.

kinorris
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i wasn't even living inside tubes, I built a bunch of those water luggage and place them underneath the life pod touse as storage lol

joaovitorcarvalho
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10 hour in just build my first base. Got my small submarine eaten by leviathan, while was outside checning some crate, shitted myself in the proces. 10/10

Yolo_Swagins
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Now that Subnautica is free on PS4 this is pretty helpful, I already built my base but this is a nice guide, thanks.

ellucas
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4:05 Wow. I really never thought about this. I thought that you needed the Multipurpose Room first to be able to start creating your base. And since I didn’t know about this, and didn’t use the lockers because I didn’t know where to place them, I, instead used a whole bunch of those floating tiny chest thingies. And they are everywhere around my Lifepod. Oops...

Leejah
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Am I the only one that thinks going very deep is the most scary thing ever in a video game?

soulcampbell
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A few other spoiler-free tips:

1) The scanner room is incredibly useful for finding resources, especially when upgraded properly. There's a HUD chip upgrade for it that doesn't actually take up an upgrade slot in the room; but rather attaches to your character and places on orange circle around items you're scanning for. And an important thing to know is that the scan-range upgrades can stack, so you can use 4 of them at a time to drastically increase your scan range.

2) The moonpool is finicky to place because you can't manually rotate it, so it's recommended to build your moonpool first. (Don't worry too much about this for your very first base, but it's very handy later on.)

Also, while this isn't related to base-building, another tip is that you can carry a second oxygen tank and swap it out underwater to give yourself some extra oxygen when you're about to drown. Make sure to have a seaglide first though since a second tank in your inventory will slow your swim speed down (note: your tank won't automatically refill after this until you re-equip it in an area where oxygen is present)

clayrogers
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Me: has cyclops
Also me: still lives in safe shallows

thebananakinggames
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As you build your base, consider you’ll be needing two moonpools for the sea moth and prawn suit. Once I had the suit I basically rebuilt my base to fit the second pool.

luisen
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For beacons, I am very specific with naming and coloring, especially near wreckages and pods. Green means I've cleared the wreckage and red means it has not been fully explored. I will also put the depth (in meters) in the description so I have a general idea of how far down I need to go. I can even hide the cleared beacons from my HUD if they get too plentiful/annoying.

mattmenietti
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Exterior Planter with Acid Mushrooms, and a Bioreactor. Fill up the Planter first, then harvest the Acid Mushrooms to put into the Bioreactor (making sure to replace them in the Planter as needed). The Acid Mushrooms are also used for making Batteries. The Blood Oil does produce 420 power each, but takes up 4 squares. Acid Mushrooms provide 210 power and only take up 1 square, so you can get twice as much power from a full array of Acid Mushrooms inside a Bioreactor.

One note about the base power, is that even though you may have multiple power sources they will only charge up their own individual containment. So if you have a base with three Solar Panels that can store up to 75 power each (225 total), and a Nuclear Reactor that can store up to 2500 power, then even though the base will have a total capacity of 2725 power, the Solar Panels can only charge the base up to 225. You can't use an empty Bioreactor or Nuclear reactor to serve as a giant battery for the base.

Put a couple Aquariums up in your base. In one of them you put at least 2 of your favorite food fish, and in the other one you put 2 Bladderfish. The fish will reproduce until there are 8 fish in each Aquarium, then stop reproducing. You can then harvest those fish and use them for food and water, and as long as you leave at least 2 fish in the Aquarium they will breed back up to 8. Make sure to put these Aquariums near your Fabricator so you don't have to walk too far to make breakfast, second breakfast, elevenses, lunch, afternoon tea, dinner, supper, or midnight snacks.

Always install a Medical Kit Fabricator next to a Locker. The Fabricator will produce a Medical Kit every 10 minutes, so you can grab a new Medical kit for your inventory. If you already have enough Medical Kits in your inventory, put the extras in the Locker. That way if you need additional Medical Kits you can just open the Locker and use them.

Battery Charger. If any Batteries in it are over 90%, take them out and use those nearly-full batteries to replace the lowest charged ones in your equipment. From there, compare all the lowest charged batteries, and put the Batteries with the lowest power levels into the Battery Charger, doing your best to make sure all slots are full. You want to be charging Batteries all the time, preferably with Solar or Thermal Power (since that is free). You will need at least three Solar Panels to feed this, as 1 Solar Panel near the surface provides 15 power per minute, while the Battery Charger can consume up to 36 power a minute (with a max of 400 power needed to charge all four batteries in it from zero to 100). Extra Solar Panels ensure a larger power storage to feed the Charger.

toddkes
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I only just discovered this game and tried to learn all the tricks on my own. And only recently just started looking for content on this. Thanks granddad. Yours is organised properly labeled and narrated at the same time the items are being presented and some parts are even prepared before recording. So I thank you for the effort put in before recording. The prep and flow of the video is top notch.

Madhamz
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From a Granny my sincere thanks! It was very well done and incredibly helpful. Side note...you sound too young to be a Grandpa, but then again my hubby and online friends tell me I sound like I'm 18 - early twenties. At least my voice will stay forever young. lol Cheers! : )

dowobeha
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I built my base inside the big pool in the alien cannon building, and apart from Warpers directly outside, I feel pretty safe being boxed in

justanordinaryidiot
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The kelp forest is also a good area to build your base I found out, It has easy access to silicone rubber and fiber mesh, and as long as you can deal with the stalkers its a good place, plus you can still get solar power.

frostysnadwich
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Oh wow, I didn't realise that I can put the foundation *after* making my base.

My own base looks like a floating mess because I put the foundation first before anything.

SeraSieghart
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You can ‘store’ extra resources by building base components you don’t need and then deconstructing them later on. This helped me early on, but once I got going I really didn’t need to do it.

Enderj
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There is an easy way to transport items using only a propulsion cannon and some water lockers. You pick up a full water locker with the stuff you want to transport you use the propulsion cannon to pick it up. Then you put the full locker in the other empty locker and you pick it up using a propulsion cannon.

heisenberg
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Creep vines are also a great source of light for outside. Once I unlock the nuclear reactor, when it comes to building a new base. I'll build 3 or 4 multipurpose rooms on top of eachother and fill in the gaps with reinforcement plates. Stick it to the very outside of your back and you should be able to get a fairly decent sized and powered base on the foundation. Personally that's the way I like to do it. It for if your in the lost river or ghost tree area where glass is definitely needed to enjoy the view.

slap_A_flamingo
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Stack multipurpose rooms so one ends up above water, and you can mount foundations on the side to hold growbeds for air-breathing plants. It will be legless, so no clutter to get in your way. A hatch on the multi room will allow easy access, although you can jump onto it if you swim up and jump just right.
I had a whole farm of growbeds keeping me and my reactors fed, and a stand of lantern trees is quite scenic at night.

stevenscott