Outline Post Process Effect in Unreal Engine

preview_player
Показать описание
We are going to learn how to use post-process inside Unreal Engine and also explore how to create outline effect.
Outline Post Process Effect in Unreal Engine can be used for stylized game art style and also for interesting transition effects.

Welcome to Upside Down - the channel for those who are interested in 3D Art.
I'm Stefan Ivanov, a professional 3D Artist with more than 10 years of game development experience. I am here to share my knowledge, show you how to model using the latest tools and software and give you some hints how to improve your process.

🢂 Join this channel to get access to perks: ►
🢂 My Workstation:
► HP Z4 G4 WKS
► CPU: Intel Xeon W-2295, 18 core, 3.0GHz
► RAM: 64GB DDR4 2933
► GPU: NVIDIA Quadro RTX 5000 16GB
► SSD: 1TB
► HDD: 4TB

#UnrealEngine #Effect #Materials
ue4 post process outline ue4 ue4 post process tutorial
Рекомендации по теме
Комментарии
Автор

Awesome tutorial. Thanks so much for showing this. If my outlines are too bright how would I control that, seems like they are brighter the further away from the camera?

ubme
Автор

thanks, this tutorial gave me an idea, separating two overlapping maps with a post process like a portal

srknAyn
Автор

i want to dissolve my whole level by post process how can i do that? any tut?

katmoviehd
Автор

Awesome tutorial! Tell me, is it possible to somehow make the back faces visible as well (as if the meshes themselves are invisible and only their frame is visible)?

donfalcone
Автор

Very good joob man, i nneed for system process dark ambiance, thanks you, you are a big pro, for explications and demonstration

ventaidepc
Автор

On UE5, if you want to just add outlines to your scene and keep the original color, you can:
- Clamp the final value between 0 and 1. This will avoid glow effects and give you a mask where white values are the outlines and black values everything else.
- Use the clamp value to drive the alpha of a lerp.
- You can put the Scene Color node in A to get the original color of the scene.
- In B, you can add a constant 4 parameter for your edge color.
- Plug the lerp to your emissive color and you'll have the desired effect.

Helgrind
Автор

I’m trying to wrap my head over the outline section of the graph. Why do we need the 4 copies of our calculations and adding them together in the end?

We multiple SceneTexelSize with 0, 1 1, 0 0, -1 and -1, 0 and I don’t exactly know why that is or what it’s trying to achieve. I assume it’s to cancel something out in the end to create the outline, but I’m not sure how that is.

royportillo
Автор

Hello! how would this node graph look if i wanted to mask out certain actors? The mask would just be the characters original color before post-processing

Pikameleon
Автор

how can i apply this to my camera
and thankyou very much for this

AYSMOKASHI
Автор

Hey! I tried this out as a material to outline items that can be picked up, it looks great thanks! I'm having a problem tho: when a light source is behind this material and bloom is enabled, it is extremely bright! Would you know how to fix that? Thanks!

ozcanozteke
Автор

I need just round all hard edges this metode works for it?

SinaAfshariJewellsMuseum
Автор

This is an awesome effect! Thank You very much for this! Exactly what I needed for a project I'm working on. I just wanted to ask, is there any way to be able to put the camera within the spehere and the effect works? As not if You go inside, the effect disables?

RokPat
Автор

is it possible to make different buildings different colors or will it all be the same?

timelord
Автор

Hi Sir, very good job with this effect and i have a question is possibole a tutorial for make this effect in all proyect not only by sphere of other mesh ??.Congratulations of new

txetxu
Автор

Hi, I follow step by step with this tutorial, but when I on the step 8:25, my material show whole black without depth, is it some setting I missing?

pomeloyou
Автор

Amazing, this is so useful! But I have a problem, the skybox shows its geo when its seen through the PP, do you know how can i solve that?

imaiven
Автор

i tried this on unreal 5, it is not working, is it because it dosent work on Ray tracing? or if there is any way could make it work on UE5? Thank you very much~!

momo-PC