The most unique Ray-Tracing Shader? Minecraft - Soft Voxels - RTX 4090

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This is a rather unique pack among all the Minecraft shaderpacks using voxels and path-/ray-tracing, since it has a strong focus on a rather soft and aesthetically pleasing lighting, as well as competitive performance. In order to achieve these things it completely ditches the traditional shadowmap for dynamic shadows and instead it fully relies on a solution that is a mix of a light-propagation-volume (or short LPV) and path-tracing. This produces fairly fast and performant lighting, which is a perfect fit for the overall visual goal of a softly lit world. This is accompanied by a unique skybox as well, which produces more of an overcast and cloudy look than other packs usually do, which also sets it apart from other shaderpacks with a more realistic goal.

Specs
I9 13900k 5.8Ghz
32GB RAM
Nvidia RTX 4090

0:00 Comparison
2:03 Gameplay TAAU OFF
7:47 TAAU 75%

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『マインクラフト』のレイトレーシング
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This shader somehow maintains the cinematic quality of most pathtracing shades, while also keeping true to vanilla minecraft with that overcast hazy sunlight.

lunaticwyrm
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One of the actual shaders that doesn't completely put you into darkness without placing millions of light sources. Just look at how bright the nether is which is how it should be.

OverCAT
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i would love to see a survival series with this one, it looks really cool during gameplay and it would be relaxing to watch

ilovu
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I like how it makes it brighter. a lot of shaders make things darker but this does the opposite

kyceessadki
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This is the first raytracing shader I've seen that feels like it actually does something cool with the concept and has a true art direction.

ene_ai
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I like how instead of chasing extreme realism it focuses on cinematics. Beautiful

MeatPez
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looks good, would love to see a pro vs lite version comparison

JakubVymetal
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Interessting shader~
also, wait a second... i recognize my map! :D

Suggestion: Also getting 40+ fps near the Stonepillar forest is crazy, that area is really intensive due the density, height and heavy tree shading of the area
For better comparisons i´d recommend oak forests near Alpine mountains and alike

McMeddon
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DAMN they look awesome! I'll post a screenshot on my community posts tab of my project I'm working rn.

NightcoreSkies
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love when skyrim music is used for videos like this, makes it a bit more cinematic

Kwik-
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i feel like if nvidia used the java version instead of bedrock, this is what it would look like

NVIDIA_GeForce_Game_Ready_Driv
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the comparison at 1:54 absolutely blew my mind

FileNotFound
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this shader makes minecraft really feel like an adventure.

mydearestoldmeemaw
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Good luck man, this one might be a doozy . Great thumbnail and title. I saw the nether portals and thought "Wow" then I saw it was your video. Hopefully it'll get past 10k views in a day! Rooting for you man

satyr_official
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I've been looking for shaders like this. Something that looks impressive but still playable in survival

HeIoStuff
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Beautiful. It would be great if the reflection properties of each block weren't all the same. Dirt for example is obviously a lot rougher than wood planks. Maybe the textures could be treated like a normal map? It's a bit of an eyesore to see light reflecting in such a specular way off of dirt hills.

ReasonMakes
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If someone said this is a movie, i would believe that

_apehuman
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It would be great if you could rank all the ray traced shaders for minecraft, I'm a bit lost and it's hard to know which one is the best looking / best for gameplay
How does it compare to SEUS PTGI 3 ?

SagittariusAx
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My pc was fighting demons with this shader pack and I have a 3070💀

centurionscutscenethefullm
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I’m wondering why this music at the beginning is reminding me of how fun it was exploring Skyrim. I literally has to be a soundtrack from Skyrim

HeisVamp