3 RAY TRACING SHADERS COMPARISON | MollyVX + SEUS PTGI E12 + APOLLO RT | Minecraft Java Edition

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3 RAY TRACING SHADERS COMPARISON. MollyVX + SEUS PTGI E12 + APOLLO RT Minecraft Java Edition

Both the shaders are compared in Java Edition.
Tell your favorite shaders in comments!

Shaders and Texture use in this video👇
► SEUS PTGI E12 Shader
► APOLLO RT Shader
► MollyVX Shader
► ANOTHER VANILLA PBR Texture

Space 👇
i5-10400F
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Motherboard: TUF Gaming B460M Plus
Nvidia Gigabyte 1660 Super

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Рекомендации по теме
Комментарии
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Video aside, who ever made that remix needs to learn music theory..

blaux
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They all have their specific strong points but lack in other areas. We will watch their development eagerly!

Mystixor
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I feel like apollo rt and moly vfx looks better in some cases and worse in other i really feel like seus ptgi is more consistent with lighting

yusifedits
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Overall SEUS PTGI has almost everything covered and makes it look natural, but MollyVX is looking really good

emptydynamix
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I would love to see a comparison with NostalgiaVX, KappaPT, ApolloRT and SEUS PTGI HRR 3

darkandblue
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MollyVX seems the best for lower end specs

NeptuneFoxie
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Very nice. It would've been helpful if you had added GPU load/framerate numbers.

sbs
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just seeing this now (mollyVX dev here) great comparison! glad to see stuff like this

LunaThorne
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i feel like seus and Apollo are very stylized and Molly is trying to look more neutral and real

verebellus
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3:11 is a perfect examble of realistic lighting. Irl, when moon light shines in through something like that, it will bounce around and light up the room a bit, not leave everything in complete darkness

kevindellatore
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SEUS is more living up to the original form, trying to make it sorta realistic but not too much. Same with APOLLO, but more vibrant and in the middle. MollyVX is just full on "yeah im gonna set you aside right here minecraft"

SfIsCool
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Use mollyVx for my house project so far it's by far my fav was fun watching the comparisons.

RedDiamondREC
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Mollyvx seems to at least adhere more to Minecraft's artstyle, if you could even say it has one

kevinuploadingwhatever
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Minecraft with amazing beautiful Shaders are my life.

ificouldflyyyyy
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apollo has better water at day and better lighting at night. Though seus is better in overal.

randywatson
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I like the appollo, much brighter than seus, but still sensible. and with light emmitting blocks, its the best, even molly (surprisingly) lacks brightness with some blocks. i think the reason molly is brightest is because is bounces, but a light source doesn't have as much area. so I light source lights up a whole room really well, but it can't light up an open field as much. and night is too bright also

and seus is way too dark. I've always hated it for that

kyceessadki
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SEUES PTGI was the best for a while IMO, but MollyVX looks really good and seems to stick closer to vanilla Minecraft, while taking advantage of ray tracing. I liked Apollo the least overall, but I think it did the best in the test at 2:01.

MarshallZPie
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My favourite is by far Sildurs Vibrant Shaders, they are

thomwalks
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what is this nasty remix, someone really used their midi for the entire drums

blackxfiied_
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It's really hard to gauge which could be considered best or worse... tbh they're all quite good and they all specialise in different areas. I think (and only think) the best way to describe each one is:
PTGI is the most realistic (More realistic shadowing to what is around it)
Apollo is the most cinematic (Realistic but with smoother colouring, better colour blending)
Molly is the most exaggerated (Adding light bounces where they shouldn't go, or being better able to capture more light bounces to light up low light areas better. In fact, if I was to guess I'd say Molly is SSGI instead of just GI)

NatjoOfficial