Modern OpenGL programming in Python - part 15 - obj file format

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Just talking about the obj file format, how it is organized into vertex positions, texture coordinates, normal vectors and face
indices, and how to read a 3D model from this format.

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Man your voice is like thanos....jokes apart, the video is so helpful!!! thank you.

ABHIJITPAL
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Is there any sense of order to determine which way a face renders in contexts where single-sided rendering is used? I'm guessing this could be subjective based on any particular application's implementation, but was wondering if .obj specifies this anywhere in its documentation (and if you know where I could find .obj documentation). Thanks, great video!

cryptidsoftware
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