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Modern OpenGL programming in Python - part 11 - texturing the cube

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Change the cube's vertex amount in order to properly texture all its faces. Unfortunately we have to triple the vertex amount from 8 to 24 vertices. At the end of the video we will have a rainbow crate looking cube.
Modern OpenGL programming in Python - part 01 - setup the environment
Modern OpenGL programming in Python - part 18 - simple lighting
Modern OpenGL programming in Python - part 10 - using PNG images
Roberto De Ioris - Modern OpenGL with Python
Modern OpenGL programming in Python - part 08 - little explanation
Modern OpenGL programming in Python - part 17 - loading obj files
Modern OpenGL programming in Python - part 16 - obj loader class
Modern OpenGL programming in Python - part 04 - creating a triangle
Modern OpenGL programming in Python - part 06 - creating a quad using element buffer object
Modern OpenGL programming in Python - part 15 - obj file format
Modern OpenGL programming in Python - part 13 - perspective projection
Modern OpenGL programming in Python - part 12 - resizable viewport
Modern OpenGL in PyQt6
Modern OpenGL programming in Python - part 05 - coloring each vertex
Modern OpenGL Tutorial - Compute Shaders
Shaders - Pygame & ModernGL Tutorial
Modern OpenGL programming in Python - part 09 - texturing a quad
Modern OpenGL programming in Python - part 11 - texturing the cube
OpenGL in python e03 - triangle with programmable pipeline
Modern OpenGL programming in Python - part 14 - shader loader module
Modern OpenGL programming in Python - part 00 - properly install GLFW
Roberto De Ioris - Introduzione a Modern OpenGL con Python
OpenGL with Python 9: Advanced Materials
Modern OpenGL programming in Python - part 02 - creating a GLFW window
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