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Let's Code MS DOS 0x04: Make It Move!

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In this third part of the series "Let's Code: MS-DOS" we will add player objects that you can move and animate via the cursor keys. You will learn how to blit sections of the VGA framebuffer to and from program memory. And most important of all: how to avoid screen flicker during redrawing of the scene.
Let's Code MS DOS 0x04: Make It Move!
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