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Let's Code MS DOS 0x03: The VGA Card

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In this third part of the "Let's Code MS DOS" series we explore the VGA graphics card. I will show you how to enable graphics mode, because the PC and DOS boot up in a text mode, which is backwards compatible to earlier PCs. We touch the subject of software interrupts, the API of the BIOS and DOS, as well as I/O ports to program the VGA card's palette registers.
Let's Code MS DOS 0x03: The VGA Card
Let's Code MS DOS 0x04: Make It Move!
Let's make a DOS game launcher in C
Let's Code MS DOS 0x01: Hello World!
Making POWEROFF.COM and REBOOT.COM using MS-DOS DEBUG
Let's Code MS DOS 0x02: The Keyboard
Programming a text adventure in DOS with Borland Turbo C - Part 7: Completing the code & final d...
Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring
Let's Code MS DOS 0x18: VGA Plasma
Let's Try Microsoft MS DOS 1.25
Playing with DOS programming
Let's Code MS DOS 0x1F: Detecting Graphics Cards
DOS Program - Turbo C++ 2.0
Game sourcecode treasure found on MSDOS PC and porting to Pokitto
Programming a text adventure in DOS with Borland Turbo C - Part 5: listing objects in locations
GCC & Assembler debugging, naked interrupt functions for DOS/Mouse!
[Assembly 8086 / DOS] - Let's code a program that play MIDI music / CTMIDI.DRV / SB16
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Let's Code MS DOS 0x05: Game Mechanics
Match 'Em (Expert Source Code) (MS-DOS) [1990] [PC Longplay]
Programming a text adventure in DOS with Borland Turbo C - Part 4: the command 'go'
Java GUI on MS-DOS
16bit DOS 3D cube in VGA mode 13h
DOS VGA ModeX scrolling test
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