filmov
tv
Let's Code MS DOS 0x11: The Mysterious VGA Mode X

Показать описание
So far we programmed the VGA card using mode 13h, which gave us 256 colors at 320x200 pixels. That mode is easy to program, but has very little features. No scrolling, no page flipping. Animating things is pretty hard or flickery at times using this mode. Most games that used the VGA card used a different, undocumented mode: it was called Mode X.
Let's Code MS DOS 0x11: The Mysterious VGA Mode X
Let's Code MS DOS 0x1C: The Dweezil Fractal Zoomer
Let's Code MS DOS 0x0A: Single Cycle SoundBlaster Playback!
Let's Code MS DOS 0x0D: Near and Far and IRQs
Let's Code MS DOS 0x1B: Fixed Point Arithmetics Rotozoomer
Exploring MS DOS 5 00
Let's Code MS DOS 0x10: VGA Smooth Scrolling In Text Mode!
Let's Code MS DOS 0x13: VGA Mode X Fast(er) Blitting
Let's Code MS DOS 0x06: VGA Palette Tricks and Refactoring
Let's Code MS DOS 0x0C: Loading GIF Images
Let's Code MS DOS 0x0F: VGA Copper Bars
Creating an MS-DOS Game in 48KB of Memory
Trauma - Text Mode Demo Competition 3 Invitation (1998) [60fps]
tAAt - Text Mode Demo Competition 5 Invitation (2002) [60fps]
Let's Code MS DOS 0x04: Make It Move!
DOS - Mode 13h - Screen Space Warping - Tunnel & Tilted Plane Effect
VGA Text-Mode Insanity
Let's Code MS DOS 0x07: Game Over!
How can MS-DOS and other text mode programs display double-width CJK characters? (4 Solutions!!)
Lesson Photon11 - MSX2 - ASM PSET and POINT for Pixel Plotting
Let's Code MS DOS Episode 0x12: VGA Mode X Panning & Scrolling
XLIB modex support in Raster Master R37 - Day 105
How-to: low-level bare metal 2D GPU graphic acceleration w/ S3 Trio, GCC, DOS!
Let's Code MS DOS 0x05: Game Mechanics
Комментарии