Coding Geometry using python | practical tutorial

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in this tutorial 🔥 I'm gonna explain the theory and the python implementation of 5 useful geometry concepts and equations you need in game-dev/simulations/animations.

💻 my services are available on :

⏱️ TimeStamps :
0:00 introduction
0:42 euclidean distance
1:40 orthogonal projection
2:58 rotation
4:51 linear interpolation
6:22 general form of a straight line
9:40 outro

🏷️ HashTags: #geometry #simulations #game-dev
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hey guys, thanks for watching stay tuned for more videos, don't forget to support us by subscribing and liking the video.

hobby_coding
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really useful and intuitive explanation thank you very much! subbed ! :)

alhdlakhfdqw
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I had a thought to use this to analog an internal hdmi cables AR glasses for those who are missing an eye, working as side mirror: to adjust and punt a bionic eye if possible to use plastic or pvc property based mirrors. To advance the ™Nearlink property such as glasses rather than chip for those who are speculative towards the elemental factors of degration, etc.

anyways, somehow ended up coming to Youtube as output of my language processing to contribute as a monk(ey).

🌲

Tuvshinbileg
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How do I learn to make these animations? is it all in pyton?

integracaomatematica
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As usual, a very detailed and very informative!

noa
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very interesting, useful and conceptual presentation
thank you so much!!!

AlenAbrahamyan
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I'm not really good at math, could you explain when I would use the orthogonal project and "general form of a straight line" equation? I'd appreciate it if you can you in game examples, just so I can better understand the theory

Epsio