Final Fantasy Tactics Best Starting Party

preview_player
Показать описание
Final Fantasy Tactics Best Starting Party
I go over the best starting jobs for your characters in Final Fantasy Tactics. These builds don't require a lot of grinding and can easily win you the battles in the first chapter.

Support the channel here or become a channel member.

#FinalFantasyTactics #FinalFantasy
Рекомендации по теме
Комментарии
Автор

I'm about to start my first play through of FFT The Lion War mod after not playing vanilla FFT/WotL for nearly a decade. So thank you for this video, it should be a big help getting back into the swing of things! ^u^

doniyeen
Автор

I've always wanted to try a "limited" playthrough without grinding to create more of a challenge, but I never actually go through with it lol

olburgle
Автор

Mystics have pulled me out of some harry situations when fighting early game mages. Silence and blind can help out quite a bit. I also love equiping early game knights with a crossbow. Thay can make the first fight with Wiegraph easier if you break his sword. Crossbows gives you a good two or three tries before he gets close, if you are careful

MP Break on early game mages is helpful too. I tried using Black Mages early game, but their high faith meant they were getting wiped out by mages early on, for me at least. For me, there isn't many things early game that is more satisfying than when an Enemy mage's spell is canceled, after a charge, because they have No MP, or are silenced.

mroclock
Автор

My starting party in my recent playthrough is knights/monks, a black mage, and a thief. A knight and a thief is focused on stealing good equipment and gils, my black mage used for quick KOs to enemies with good jobs to get their skills to lessen my grind, killing units that have no value in stealing equipment/skill crystals and secondary skills for debuffs to enemies for easy grinding or buffs for my team. While the rest are focused on healing/reviving and tanking during my grinds. So my party is focused on hard grinding xD

nanosoreee
Автор

I always pick up rend speed and rend power on 1-2 characters for grinding. The Knight class is basically required in the first few battles, so you aren’t going out of your way to get them.

Simply reduce the battle down to 1 enemy, use rend speed to get his speed down to 1 or 2, then grind out whatever else you need. Rend power is a little less important, but you can use it in your own characters, if you have them beating on each other. I use the same concept for stealing. The rend abilities are Low percentage, but using them along with dual wield gives you 2 chances at it.

WandererFromYs
Автор

Really waited on this, thanks a lot for this!

steventricahyadisurya
Автор

My best starting and kinda was having a female with the best zodiac compatible with mine (I normally rock Pisces) and have her as my main support for Ramza. I normally use Two magic units, two physical and Ramza for most of my starting comps.
I ussually work the Magic characters into Summoner to learn the Half MP skill (God Bless JP glitch), them normally keep them both Summoners as I use the female one with Time Magic for Haste and stuff, and the male one with probably Black Magic just to have some cheap damaging spells.
The physical DPSs vary from run to run, but I normally gravitate in the jobs to make them as a Dragoon and Samurai.

TheTruestZero
Автор

A Curryman reference! That is a pretty deep cut even for pro-wrestling. His early run in Michinoku got me to go to the King of Indies show back in 2000 which Daniels won. I was the only one with a Curryman sign calling for the Spicy Drop.

Also Monk and Black Mage is the ultimate glass cannon team. I use the Monks as support to the mages. Two Monks and three black mages can take you to end game.

benjaminbomberry
Автор

I love that your thumbnail has Miche FFTWoTV.
I really like his character design and backstory

markwalker
Автор

Listening to age of mythology music. Excellent choice.

roguerogue.
Автор

I had no idea what bravery and faith so I just used a team of knights with battle boots and move+1. Thought monks were bad then I realized I had low bravery and a female monk lol

midnight-jade
Автор

That Age of Mythology music caught me off guard - but great advice

Sokairu
Автор

Nice video. I'll be focus on these jobs for a speedrun

guillermogimenez
Автор

I like the AoM theme in the background 💪🏻

mitch
Автор

I tend to do monks, black mages and white mages. White mages learn Holy, one of the best spells in the game. They also learn raise and make a great starting point for Samurai imo. Also a thief is fairly easy to train in chapter one. You need stealing early.

davidmccormick
Автор

I never used monks outside the point i needed them to learn more jobs. Ramza i tend to move into the thief and knight jobs to start and its always worked really well for me. I also usually run 2 mage units and a physical and support unit as well

joepalma
Автор

Monk Chakra skill is a exp./jp grind dream

a_pleasant_lie
Автор

Always keep in mind of the Ramza solo fight against Wiegraf. If you make Ramza a squishy mage, like me, this battle can and will brick wall your progress. I was able to nuke Wiegraf with, if I remember correctly, two Titans, while Ramza desparately auto-potions himself to stay alive. This took me what I could only describe as "too many times".

kalythai
Автор

Avoid using the legendary NPCs makes this game such a challenge. Having Agrias was fun and the rest of their over powered abilities was great. Having a well wounded party was so much more rewarding.

CobaltContrast
Автор

A Chapter 1 Ninja Ramza with Brawler is just OP, and also super easy to unlock if you just protect Ramza in a few random battles to Tailwind himself to a high enough job level 4 Archer, 5 Thief and 2 Geomancer :D

stormtrooperjon