Simple Water & Lava Shader in Unity with Shader Graph

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Learn how to make simple water and lava in one shader using Unity's Shader Graph. Water is one of the most commonly used VFX shaders in games today.

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This is exactly what I needed, all the tutorials I tried were way more complex than what I wanted thank you

JubalWillems
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man i have tried many water tutorials and this is the only one i have found that actually works

TransGuyShane
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The best tutorial I found!! Good timing, easy to follow, well explained...congratulations!

oskitinxis
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After faffing around with Asset Store water assets that break in Unity 6, this tutorial provided exactly what I needed, so thank you so much!
The only adjustment I made to the nodes in the tutorial was adding Split and Combine nodes after the final Add node in the Visuals group, in order to separate out RGB and Alpha to add transparency to the water

Mattachu
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In 10 minutes the shader was working. Just Amazing. This is the only tutorial which worked for me on Unity 2022. Thank you so much.

mahsaldotcom
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This is the best tutorial I found after so many days. Please make one more tutorial where you can explain how this multiply and add actually works? Logically its hard for me to understand. Thanks for this tutorial.

gameDevHacks
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this is the only one that's actually usefull for beginners

Da_Inverted_Guy
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This is really nice tutorial! Easy to follow, with lots of things explained.
It does get some rather odd spiking on vertices but I exposed the min value to tweak wave "depth" as well and it's not too shabby.
The texture anim of this would probably also look nice with a sine-wave for vertices. (water with waves)

BenightedAlizar
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Hi, thanks for this very clear tutorial ! I only used the first part to create the water texture. It worked perfectly fine with a quad, but when I tried to apply it to a disk (custom mesh), there is a seam (because of the Voronoi wich is not tileable when moving). Apparently, there is techniques that exist to create a seamless voronoi on youtube, but it's a bit complicated to me for the moment ^^' What do you think ? Anyway, I find a solution for my disk for now : a tileable voronoi texture (made by a generator).

marineh
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HI . Great tutorial. I have everything working in the shader graph window but in scene and game window i just get flashes of blue and white. Its working but not showing the cells as yours does

keithpatience
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when i increase the size of the plane this shader doesnot work properly, is there a tiling property in it like we have in material

ansdummymail
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I still have spikes on the corners, how to fix that?

SuicidalSamurai
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Is there any way of making it transparent?

aon
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In the scene view and in game view, my water foam's voronoi looks sufficiently randomized, but when playing in the editor, the white foam looks like a straight grid. What can I do to fix that?

Picklefall
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with the shader after finishing it it still shows as a gray texture how to fix?

bred
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Uhh actually it ends up completely pink?? What?

TastyPatrick
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