Dark Souls Dissected #12 - The Secret of Gwyndolin's Hallway ⁽ᵃⁿᵈ ᵒᵗʰᵉʳ ᶜᵘᵗˢᶜᵉⁿᵉ ᵗʳᶦᶜᵏᵉʳʸ⁾

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This episode takes a look at the hidden trick behind Gwyndolin's infinite corridor. Other cutscenes are examined too, and I do some more out of bounds exploration as well.

Special thanks again to:

0:00 - The Secret of Gwyndolin's Hallway
3:15 - Introduction
5:21 - More Cutscenes and Other Events
13:19 - More Out of Bounds Exploration
27:02 - Closing Words

Here's the playlist for the Dark Souls Video Screensavers-
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Here's a small quirk of Gwyndolin's hallway that I don't think anyone's really explored: there's an event specifically to manage your bloodstain and dropped items when the hallway contracts. Most people don't really think about this, but it's possible that when you beat Gwyndolin, you've dropped an item (unlikely) or have an unclaimed bloodstain (not-so-unlikely). But since the "infinite" hallway is now permanently inaccessible, you wouldn't be able to get them back. So there's an event script whose sole purpose is to check if the fight is over, and if so, move all the dropped items and bloodstains into the small hallway.

It does this using a special event script command -- used nowhere else in the game, as I recall -- to move any of these things that reside in a 1450 (length) x 11 (width) x 1 (height) region covering the "infinite" hallway to a 70 x 7 x 1 region covering the small hallway. I'm not really sure how the math works, maybe it just scales down the relative coordinates since that would be the easiest, maybe it does some weird modulo operation, who knows.

Anyway, I find it interesting that they decided to put in custom script command for this instead of moving all the stuff to a single "recovery" point. They were really committed to maintaining the illusion that the hallway actually does grow and shrink rather than being a separate location.

hotpocketremix
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Haha, yeah, that Manus, he sure does look funny floating in the void like that. Not terrifying at all.

EdanR
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The crow cutscene kind of looks like a fail state where the chosen undead fails and the crow has to go and find another chosen undead.

Chimera-man-man
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that custscene of the player character watching the crow fly away had so much humanity put into it. one of my favourite discoveries for sure

racheldoherty
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Thank you everyone for your patience, it's been far too long since my most recent upload. I plan to remedy that by making a crap-ton more content this coming fall and for the foreseeable future. I can't wait and hope you're looking forward to it too!

illusorywall
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8:03
Manus trying to get the TV remote that fell under the sofa.

imskiller
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11:08 There was a second greatbowman on the mossy cliff! This explains everything!!

CthulhuianBunny
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the idea of “practical effects” like this in a digital video game is so inspiring. this kind of thinking is clearly what makes fromsoft so engaging

dickheadrecs
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WOOO YEAH BABY. That’s what I’ve been waiting for!

Matt-mhvc
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A note about the underwater textures: The water in the original Dark Souls and Switch version was SIGNIFICANTLY more translucent than it is in DSR. While it is still not super easy to see those textures, it is certainly significantly more noticeable in the original version.

bkebradley
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It’s mind-boggling to realize you were able to do all of this without Freecam up until this point. But hearing that you intend to do a fresh batch of content soon, I would like to put a viewer request onto the table! I don’t know how much there would actually be to talk about behind the scenes, but semi-online features like messages and bloodstains seem like they could be very interesting, and probably more complicated than they seem.

TheNickofTime
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The room getting smaller during the Ornsteins transformation is so cool!

Lunartic_
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I didn't realize the skeletons in the cutscene for the coffin were giant skeletons

IV
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8:12 Holy shit I'll never see that cutscene the same way again lmaoo

scantyer
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man these videos always end up making me wish that fromsoft would make a director's cut or in a wilder scenario a full on remake with all the things they cut/couldn't implement properly or something like that, i can't believe that after all these years there's still so many secrets and cool hidden things being found

albertosara
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Developer1: we need to make an infinite hallway, I'm thinking about hidden teleport triggers and such. It's pretty difficult to pull off tho.
Developer2: just make a 7 minutes long corridor. No one will walk it all the way while Fighting the boss.
Developer1: heh, that could work too.

atraxian
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I wasn't expecting this at all, but I'm hyped as fuck for more Dark Souls Dissected

xZeroxDarkxFangx
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Strong, energy from Manus there. Great job putting this together anyway. Always fascinating watching folks continue dissecting the game even after all these years.

leeyiel-fai
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These types of visual tricks are not that far removed from what good filmmakers will do in movies. Goes to show the level of creative problem solving needed for video game development and how you can accomplish a lot with very little.

sweetcynic
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I might have stolen the idea of using a small font in my video title from Limit Breakers. But what's an old man gonna do about it anyways???
No but in all seriousness, does that look okay on everyone's display?

illusorywall