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Demon's Souls Compare-Through - Part 1: Journey to the Nexus
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Here's the first episode of the Demon's Souls Compare-Through! This comparison takes a close look at the original PS3 game and compares it to the PS5 remake. There's also a bunch of out of bounds exploration and cut/ prototype content explored.
Links/ Additional Credits:
Wulf2k's demonstration of the prototype maps:
VaatiVidya's video that explores the Baku:
Scan of vaulting mechanic from the game manual taken by @Wallso of twitter. And thanks to StrawberrySimp for sending a scan in as well!
00:00 - Introduction
01:29 - Guided through the fissure & opening section of tutorial
05:41 - Heading towards the first building
08:14 - Dregling comparison and offline ghost
10:55 - Exiting 1st building & becoming a Boletarian outpost
13:36 - The closed-off upper path & distant bridge/ aqueduct
15:19 - Prototype attempts at teaching vaulting to the player
16:51 - Courtyard before second area & new archstone nodes
19:30 - Surprising cohesion of tutorial areas & prototype map
22:25 - Lost balcony & distant view, more prototype map
29:53 - Last observations of first area & ambient audio
31:05 - Entering the second area, the Forlorn Outpost
33:59 - A surprising, lost environmental hazard
35:55 - Rat stew, cut cannibalism, and crocodile stew
37:21 - Continuing towards the Vanguard Demon & fog gates
40:40 - Vanguard Demon comparison and OST mashup
44:32 - The Unknown Egress & Fluted Helmet comparison
46:16 - Continuing on and Dragon God closeup
47:46 - Statues & out of bounds content behind Dragon God
49:17 - Early game design & prototyping concepts, True Death
54:42 - Closing words
Links/ Additional Credits:
Wulf2k's demonstration of the prototype maps:
VaatiVidya's video that explores the Baku:
Scan of vaulting mechanic from the game manual taken by @Wallso of twitter. And thanks to StrawberrySimp for sending a scan in as well!
00:00 - Introduction
01:29 - Guided through the fissure & opening section of tutorial
05:41 - Heading towards the first building
08:14 - Dregling comparison and offline ghost
10:55 - Exiting 1st building & becoming a Boletarian outpost
13:36 - The closed-off upper path & distant bridge/ aqueduct
15:19 - Prototype attempts at teaching vaulting to the player
16:51 - Courtyard before second area & new archstone nodes
19:30 - Surprising cohesion of tutorial areas & prototype map
22:25 - Lost balcony & distant view, more prototype map
29:53 - Last observations of first area & ambient audio
31:05 - Entering the second area, the Forlorn Outpost
33:59 - A surprising, lost environmental hazard
35:55 - Rat stew, cut cannibalism, and crocodile stew
37:21 - Continuing towards the Vanguard Demon & fog gates
40:40 - Vanguard Demon comparison and OST mashup
44:32 - The Unknown Egress & Fluted Helmet comparison
46:16 - Continuing on and Dragon God closeup
47:46 - Statues & out of bounds content behind Dragon God
49:17 - Early game design & prototyping concepts, True Death
54:42 - Closing words
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