leviathan grapple

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This is early footage from Evolve, 25 months into production. The Leviathan was supposed to come out of the ground, swoop across and grab a Hunter, chew on them for a while, and if teammates shot it, it would drop the Hunter and retreat back into the ground. We had problems building a space big enough for the Leviathans to work. Obstacles like trees and rocks would get in the way so we had these big, flat, boring areas in the environment that didn't work visually. We also weren't able to solve the IK system for making the Leviathan bend appropriately to the Hunter's location. So this was another attempt at solving all those problems. Just make it come out of the ground and arc to the Hunter and kill them. For a non-boss monster in Evolve, this was very drastic. It would have been fun to see, but not fun to experience. We never wanted any one shot kills from wildlife in the game. We always wanted there to be a chance to save your teammate, so this animation was never exported into the engine and the Leviathan was officially cut.
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I can't help but feel a lot of great ideas could happen in Evolve if there was ever a sequel.

vgman
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Border. Limits.

This could have been used as a way to punish players trying to leave the map so they literally wasted their money not implementing this into the game.

Same with the titan it still could have worked

timothytrevino