Multiply or Release with Spinner S2 #13 - Marble Race in Unity

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Welcome to the world of marble race. This is Multiply or Release.
Who will win?

Today's roulette
+200 shots ,
x4 Multiply ,
Steal ,
Grenade ,
Reset ,
[NEW] Finders keepers

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Today's new feature was also created in the comments. Thank you for everything so much.
I also added a new feature to the dice to make more black squares appear on the board.
I hope you enjoy today's video :)
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Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!

#marblejamboree #marblerace #multiplyorrelease
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Some ideas to be added on the spinner:
1. Switcheroo - switch cannons, area, and shots accumulated with a random player (including lost players).
2. Divide or Release - replace "x2" with "/2" for 15 seconds.
3. Thunderstorm - a huge thunderstorm occurs in the center of the map, converting any area to black area.
4. Za Warudo - freeze everyone else for 15 seconds.
5. Rewind - rewind everything that happened in the last 10 seconds (can revive self and others).

JustAnotherCommenter
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The new *_Finders Keepers_* works fantasticly great with *_BLACKOUT, Reset_* and the new *_Black_* side of the Dice!

0:16 Green color lit up with an interesting sound effect. Is this to be a mystery for viewers to figure out? I haven't been able to solve it yet with this match.

flarklooney
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Roulette idea: Pressure. For the next X (30 is overkill, so 10? 15?) seconds, "release" does nothing.

SeanMirrsen
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Suggestions:
The black cross on the dice could be extended to any player color. For example, if the battle is between red, yellow, blue and green, the dice can create a red, yellow, blue or green cross. This, combined with "Shield" or "Mirror Shield", could be interesting. No effect on cannons, unlike the AP bullet.

For the spinner now:
1) Black Shield: Same effect as the normal shield, except for the black squares, for 30 seconds. If Finders Keepers is used, the shielded black squares gets converted into that color, still shielded.
2) I don't have a name for this one, but if the spinner lands on it, the cannons shoots black marbles instead of the normal ones, turns squares into black squares, and has no effect on any cannon, for 30s.

linkforce
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got a roulette idea
retract: reset to initial area, gain a shot for every black square created

vriskaserketontheps
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Spoilers:










*New features:*
- Black Cross Dice is added! It works like a cross-shaped AP bullet covering tiles in black. However, it is not known to stun or destroy cannons.
- Finders Keepers joins! The colour who spun the wheel can collect all black tiles.

As of Episode 37 (this episode):
- Orange: 40+3-1=42 (1st)
- Green: 31+3=34 (=2nd)
- Lilac: 34 (=2nd)
- Ivory: 34 (=2nd)
- Lime: 33 (5th)
- Blue: 30+1=31 (=6th)
- Pink: 30+1=31 (=6th)
- White: 31-1=30 (8th)
- Cyan: 22+3+3=28 (9th)
- Purple: 25+1=26 (10th)
- Yellow: 26-1=25 (11th)
- Red: 24-1+1=24 (12th)

Ideas:
- Finders Keepers can be used to cancel out Blackout earlier, as shown by Red. You may add more effects that cancel out other pre-existing effects. I hope to see how they would work.
- Next time, you can include effects that manipulate tile colour without directly affecting cannons or marble count (e.g. Reset, Blackout, Half Land, Finders Keepers, Hand) on the spin wheel.
- Cyan began to improve a few episodes ago after constant losses. Can it win this season? Let's find out!

PiNumberblocksBasherFan
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Feature idea: Taxes. Other three players pay 25% of their area. (Black out every square with X and Y coordinates both odd.)

JCCyC
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What if the 4 colors in the final game instead of 1,
they start with all the shots they had left when they won their individual game.

peglegpeete