Who Did It Better? Mods VS Minecraft

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I tested your mod suggestions to see who did it better, mods vs minecraft. From the nether to the deep dark, enchanting to inventory management, it's time to put Minecraft to the ultimate challenge.

Check out ORIGIN REALMS, where you can interact with the mobs from this video and much more vanilla+. All without downloading any mods!

Starring: @Knarfy

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Here are the mods used in this video, please be sure to go download them and support the developers that worked hard to make them!
▶ Essential Mod
▶ FogLooksGoodNow
▶ Identity
▶ LambDynamicLights
▶ Replay Mod
▶ Shoulder Surfing Reloaded
▶ Better Combat
▶ Combat Roll
▶ Deeper & Darker
▶ Runes
▶ Wizards
▶ Trinkets
▶ Better Nether
▶ CapsLock Archeology Mod
▶ CarryOn
▶ End Remastered

Special thank you to M-Orange who decided the sniffer in the thumbnail.. that's for an upcoming super secret project that you don't want to miss!

Thank you for tuning in and watching! If you enjoyed this video, you would probably enjoy "Everything Missing From Minecraft 1.20" .. or even $0 VS $1000 Minecraft Structures!

Vlog Channel: @alsosystemzee ​
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In my opinion, mods that fit the Minecraft style are the best. That's why I love origin realms so much

philipgelderblom
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mods that fit the style of the game are better than the ones that don't imo

kousarpatel
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i love minecraft in its entirety, but for sure all my years of playing mods is what kept me coming back and really focused. over time you get tired of vanilla unless you really have some plan in mind that is more than just exploration, because in terms of loot and exploration there isn't much to do in vanilla. now with this update that improved a lot, the fact that you have to go to some places and be an archaeologist is pretty cool and makes you want to explore more.

but mods will always win for me.

sycamr
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Honestly, based on the thumbnail, Minecraft definitely did it better. The sniffer design looks like a mix of a giant dinosaur and a droopy eared dog, and I LOVE it. The “redesign” in the thumbnail not only doesn’t fit the actual Minecraft style, but just makes it look like a generic dinosaur, rather than something unique.

ohmygodtheykilledkenny
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With the "inventory management" section, you were using the bundle to move things from one place to another, which is what the bundle wasn't meant for. It's meant to store a bunch of items that you have a bunch of small stacks of and up your inventory, like 4 rotten flesh, 2 seeds, 8 daisies, 1 bell, and 4 beds for example so that they only take up one space instead of eight. The chest moving mod really dampens the use of shulker boxes, and it doesn't feel Minecrafty in the sense that picking up a storage block with everything inside is a late-game luxury, not something you get at the beginning.

Happter-N-Friends
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It looks cool and all but some players prefer the simplicity of minecraft and not the chaotic resource packs

NV_The_Animator
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I think one big hurdle for hostile mobs is the random biome generation. I think they are starting to figure out the plan for hostile mobs though. you don't want to raise the difficulty too quick for new players, but you want to add enough challenges for old. The ancient cities are amazing for this. I do think the deep dark spawns a little bit too close to spawn though.

sandwichqueen
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I like the part where SystemZee said “it’s SystemZee time” and then SystemZee’d all over the place

Knarfy
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I think I know why Mojang takes so long with updates
mod developers usually use apps that are made FOR modding, while Mojang actually has to code it themselves and design the textures and stuff. This is because it has to be released to the game rather than being optional like mods are.

FirestarWarriorCats
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Minecraft needs to code things for several different versions of the game. Mods only need to code things for one version of Minecraft. MOJANG needs to code almost 3 times more stuff for Minecraft. Minecraft is not lazy, there trying there best to make us happy!

robbieq
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I love everything showcased, and think it s very cool. But it was mainly a long add for their servers, using many of their features XD

thedeadcomedian
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i want a frosty and a small fry, i deserve it...

on a serious note, as you said in the start, mods do it differently! i love mods so much for their broken nature, and when they are polished they are even better! stuff like tech reborn and ae2 have different feels than projecte and botania, and have the ability to add something to minecraft that would never be added. i do love minecrafts older versions too! i dont JUST play newer versions, because i get to see the differences over the years, and have to adjust to the old ways of minecraft with/without the various mechanics that have been added or removed over the years

narwhal_
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The only reason why I'd have a point in favour for the ender eyes for the base game is because if you loose one or accidentally destroy one, you can easily replace it. As for the actual End, yeah totally mods right now.

Lorkynn
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This video is quite different than what I would normally do, but I figured it may be a good chance to showcase some cool mods that other people have made. After all, there's so much incredible talent out there. Though, it should be said: I think Mojang does a fantastic job given their workflow limitations. Keep in mind that they have to filter their ideas and development through a chain of approval. Where as a mod developer can make something with no real negative impact. I think the state of the game is what gives us so much inspiration. Consider it the perfect partnership!

syszee
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Minecrafts mob styles are supposed to be simple, the modded sniffer is literally just a red stegosaur with leaf-like plates

Cherno_Lad
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7:28 : When systemZee goes ultra instinct mode 🥴

SKyler_Archanos
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Ngl the Inventory, mobs, and end game ideas are the best. End game idea is very very fun, you have to go defeat bosses around the Minecraft world to defeat the Ender Dragon, pretty cool concept ❤

WanML_DragonMasterSCE
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Minecraft mods are like playing D&D with homebrew, the base game is too empty to use it at base.

joyfulgent
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Idea: if you break a “suspicous” sand or gravel, they will turn to among us

trixe-gp
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Is that an editing effect or a resource pack that makes the players have a slight glow around them?

SlimeyEmeralds