Isometric Camera in Unity | Bite-Sized Tutorials

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In this episode I will teach you how to set up an isometric camera in Unity.

Credits:
Q*bert (Old Classic Retro Gaming)

Sims 1 (BarakaPlay)

RollerCoaster Tycoon 1 (SirRH)

Monument Valley (DavidPlays)

Hades (Retromation)

#unity3d #unitytutorial #gamedev
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You said in 30 seconds about what certain other videos in 20 minutes, then added an introduction and self promoted something that is actually related to it. Kudos to you, sir!

REALmyenemy
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Yo sir. Your Channel is awesome . Keep going. May i Ask you where have you learned game développement. What are thé best resources to learn it

alimezghani
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Awesome video!

Just a quick question; do you know if there is any negative impacts of having the clipping less than 0? I've seen online there are some camera plugins that don't allow it, so I'm trying to decide whether to to just set a -10 Z value with a pivot point, or to do this method which keeps it a bit cleaner

monoculosofficial
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Great video, just subscribed! Like what others say, to the point and clear instructions. Could be fun to get into more techinality at the end if you want

thewanderingone
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is there a tutorial for creating a controller where you use WASD for movement, and mouse for rotation, just like you show in the last seconds of this video?

essezeta
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Awesome tutorials! Thanks a lot. I hope you continue creating more content. I'm sure the channel will grow a lot.

fredimachadonet
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Awesome video. Very clear and concise. Thanks!

falconelsu
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Thanks for the tutorial!
how can i deal with the lighting issue? when i move camera light is focused on the plane.
how can i fix this?

nullerror
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how do you make player rotate towards mouse position

Ykkksss
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Thanks for the tutorial! But when I change the near clip to a negative value it goes back to 0, 001. What I need to do? I'm using Cinemachine

allanramos