Minecraft Beginner Slime Farm - NO Slime Chunks Needed

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Showing How To Build an Easy Slime Farm That Produces 3000+ Slime balls per hour! No Slime Chunks are required, so it's Perfect Beginner Minecraft Farm to Build in Survival!

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another thing to mention is that you can build more than 1 layer if you want to
just follow from 4:12 to 7:37 as much as you want, the follow 7:37 onwards to finish the build
lastly, placing soul campfires at the bottom will be more effective since it deals double the damage of magma blocks

ajbs_alexo_
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MANGROVE SWAMPS and regular swamps work the exact same for slime spawning, so if you're building this farm in a mangrove swamp, I hope this comment has set your mind at ease.

FalconRaider
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As soon as i get done digging a slime chunk out this video comes out. perfect timing

ItzLittleT
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I was just about to start digging out a sliime chunk you saved me a lot of time!

LarryReynolds
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Work pretty well in purpur server, if you having some issues with skeleton spawn n kill golem then just toggle f3, check client-light, make sure it from 1-7 if its 0 then place a lichen up to it

odawashi
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A 3 wide bottom slab ring around the spawning plattform increase the rates. it has something to do with group spawning. Mobs are mostly spawned in groups. Where an spawn attempt occurse is random and only after checking if a block is chosen for a spawn it checks if it is possible there (light level, transparent blocks, full blocks, etc.).
With a ringe around it a block of the ring can be choosen and the group spawn attempts can be IN the spawning chamber. But on the outer ring nothing will spawn because of the half blocks (bottom slab).

Also killing time is crucial. Magmablocks are an old way to do this (because over years nothing else existed, except stuff, that burned the items. Magmablocks do only 2 damage (a full heart) per second. Meanwhile the newer Campfires do the same damage, but they incinerate the mob and that makes an additional 1 damage per seconds. Soul campfires makes 4 damage base + 1 burning damage. The mobs die faster, therfore the mob cap is faster emptied and the next mobs can spawn.
Specialy with the slowness of slime it takes a while until they are falling into the pit. The mobcap is mostly full. Killing them faster is a good way for higher rates.

Interestingly would be another design, so the mobs dosn't have to travel so far. I imagine 3 to 6 wide slices of spawning spaces with a flush system or shifting floors. Maybe a combination of soulcamp fires with entity cramming (if this is possible, I don't know).

Erimioa
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If you guys have trouble getting the glow lichen, Just find one and you can use bonemeal to duplicate it.

theworldinfinity
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Built it in emerald blocks and copper slabs to get that green blobbish sensation. After testing, i'm not sure if I forgot some lichens or if the copper slabs tik turning to rusty copper destroyed them... but squeletons killed my golem ^^ Rebuilt using mossy stone slabs for the lichen support so it stays greenish. Also modified the killing pit, alternating a row of magma block/wither roses so that they get both effects and die faster ( I hope ^^ not sure it works but I try ). Also extended the rails one more block each side to be sure it gets all the loot, I spoted some stuck when close to the walls.

stoneworld
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you can replace the lichen with brown mushrooms. They put of 1 light level so that other mobs can't spawn, but slimes can. Ilmango has an example, but its a brown mushroom on the spawning platform on every block

daviddennis
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Just build this on my 1.21.1 survival world (Java), works perfectly ! I followed the instructions exactly. My swamp had no ground, so I spend ages making a platform at the correct y level and removing all the water/trees (not sure if this was necessary or not haha!). Luckily I have pretty much infinite cobblestone from ilmango's tnt duper design. Thanks for the tutorial ! Great quality as always ;)

SymbioticSense
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Fantastic farm, I am new to Java edition and this was so simple to build, instructions clear thank you! Tip for anyone building in mangrove swamp, use a fabric mod called tree harvester to make clearing the trees easier and use the mangrove roots you collect to build a platform at the correct y level before you build the farm.

ngnotts
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Works like a charm! If you see your hopper minecart filling up too fast and not unloading enough to keep up with the slime balls, add a minecart unloader instead of it being a constantly running loop, so the minecart will stop on the hoppers and unload fully before making another lap.

ChazExtras
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IMPORTANT: if anyone is going to build this farm it will not work in 1.20.4 UNLESS you place redstone torches in the exact same spot where the lichen is but obviously placing the torches on the dirt floor. If so, the farm should prevent mobs from spawning and killing your iron golem. I tested it for a while and realized that chamber would spawn mobs that would kill the golem. But the redstone torches prevent this from happening. Its a simple fix (52 redstone torches exactly).

albankokonozi
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Playing in 1.20.1 and built to exact specs. Works fantastically, great farm !

richardtomlinson
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For people who are playing on 1.18, you should build your afk platform higher. I didn't get anything in the recommended Y level but I built it higher. Currently it's at Y level 185 and I'm getting a really good amount of slime in a short amount of time. Also, I don't know if this was helpful or not but instead of glow lichen, you can use brown mushroom and cover the entire floor. I think you'll need about 14 stacks. You can find 1 mushroom and just bone meal it, get a bigger one and chop it down. Repeat this process until you have enough mushroom
Edit: I got over 5 stacks of slime in like 5 minutes at Y level 185. It's OP

mynamedoesntmatter
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For anyone who is thinking why this farm ain't working or their golem is dying unnecessarily, these could be the reasons:
1. version:
your version should be above 1.18 since mobs can only spawn at light level 0, but slime remains at 0-7 light level. In older versions, both used to spawn at same light level.
2. placement of lichens:
your lichens should be placed according to the video. This maintains the light level to "6"
3. path blocks:
the path blocks should be traced according to the video, as the path block contains light level "0". but since path block is 15/16th of a block, it does not allow mob to spawn.

there could be other possible reasons such as mods, plugins, etc. I tried to point out the major issues here, hope this helps

epicshreyash
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Keep this in mind:
The farm also is affected by the moon phases (in minecraft)
During a full moon you will get the most, but on a new moon you get none.

uncannytrollge
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Built this farm exactly as instructions said in 1.21 and it works 100%
Got more or less the same rate, definately recommend building this

christiaanbot
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4:15 Yes! THIS is the way to keep blocks so that you don't have to count! Aces!

loltubelvr
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One of the best well-edited and explained slime farm tutorials out there!

BluKityGD