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How to Make Seamless Tileable Textures in Zbrush
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In this tutorial I cover how to quickly set up Zbrush to sculpt seamless tile-able textures. The process is very simple and easy to set up. In this video I use Zbrush 2020, but you can do this in almost every version of Zbrush. To follow this tutorial you will also need access to a 3D program as well, in this case I used Autodesk Maya 2020. After following this tutorial you will be able to sculpt and create tile-able sculpts which can be later transformed into materials using programs such as Substance Painter and Substance Designer.
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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#Zbrush2020
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