How to create 3D multi-scenes and import animations with Spline

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Hello! In this tutorial, you will learn how to use the new Multi-Scenes, Trigger Area event and the Scene Transition action + imported animated characters with Game Controls.

0:00 Intro
0:50 Making multiple scenes
2:18 Trigger Areas
3:48 Editing scenes
4:44 The grid view
5:24 Making a scene transition
8:27 Complex scenes
10:24 Animated characters or objects
12:46 How to animate your characters
14:51 Importing new animations
15:18 Triggering animations from events
16:15 Creating design alternatives
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👊I'm such a fan of your dev speed and communication with your audience. 👏 well done! Thank you for all your hard work🙏

quietlyworking
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I remember asking for something like this a number of months ago. And here it is :)

realitydesigners
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Thank you so so so so so much for such advanced features I was actually looking forward to building something like this. I don't have words to express it. keep up your smart work. Thanks a lot.

dezlopnews
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This tool has the potential to be the "Figma" for casual web games! Please, keep going! By the way is there an API for developers?

leopb
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thank you so much, it help a lot, we need more tutorial like this

anasbrouk
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Are you planning on making it possible to add own additional game controls and behaviour? For example to add a crouching or double jump animation?
I would love to see that, because honestly there is not much missing to create even some more complex games! <3

Also, is it possible that the outline layer doesn't work together with the animations by game controls? For me the animations don't trigger anymore once I add an outline layer.

daria.
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SO good. Please make a tutorial for apparel category as well

anikamalhans
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This is amazing! I'm going to use Spline to create an interactive learning experienc!

artsandcuriosity
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Is Spine going to be the most user friendly game engine? It should!

ffairchildd
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Looks good! Gonna try to make a running game with multiple levels. Keep up the good work!

maikkeulen
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Just so amazing. Great work on this tutorial.

dingosmoov
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Thats really super cool thanks for sharing valuable info. 🎉

vivekluthra
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when I import the character I couldn't see the cloths colors only i see the gray character

minhasasif
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Alejandro tkmmm gracias por los tutoriales

eqyhjtd
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Can I make complex unique combat action scenes like the animation from that YouTube video “Haloid”?

Or those action scenes from the show series by RoosterTeeth “RWBY” and “Red vs Blue” easier with this software?

I’m like super creative in coming up with those combat scenes but I don’t want to spend a billion years just to make and animate those scenes 😅

GalaxyBigBird
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I could see monetization be an export option where all a user has to do is to set the price and then spline handles payment, server cost, server scaling and takes a 20-30% rev share.
As a game dev. I am very interesting in building a serious game using spline at this point. It should work with the embed option though so that I can point to my own domain.

picolife
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Once the animation is imported, is it possible to either pause on a specific frame from an action like the pause button in the animation panel, or speed-up/slow-down the animation, or play the animation backward ? I rly need those options for a project and I don't rly know how to do it within Spline
If it isn't, I do think those could be key missing features to animations

Zratey
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Thanks for this clip. I subscribed and followed everything, but when I tried to export my hip-hop dancing model from Mixamo, the estimated export size was 9 MB, which is too large for most websites. However, I tried animating it in Blender with just one bone attached to the model and then imported it into Spline, resulting in a 5 MB size export. Are there any ways to reduce the size to just 1-2 MB maximum?

tmantreelagon
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Are all scenes contained in one big scene or loaded dynamically one by one from your servers?

gabrielegelfofx
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Excelente evolución! Podríamos generar transiciones entre las escenas. Gracias!

braidata