Blender Addon for Visual Scripting | Serpens 3

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UPBGE could use visual scripting like UE blue print. Blender game engine has so much potential.

Shinesart
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using visual programming languages is usually less efficient than using textual domain-specific programming languages. they could be used by beginners and for small prototypes but i don't expect this approach to be scalable enough for the real projects. python itself supports interactive development which is excellent. otoh we do need better programming tools in Blender. python is okay default choice for scripting but there are parts of Blender where different language will be better choice. alternative to visual node trees (materials, geomerty nodes, compositor) would be some functional programming language. also we can look at stream of user's actions within Blender's user interface as tokens in some language. it takes too much effort to learn this UI language. i know this after years of using Blender. we need more flexibility there. make the core functionality as a library and allow each user to implement UI layer according to personal needs.

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