I broke Skyrim's magic...

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It seems I broke Skyrim! This magic setup is the most fun thing I've done in Skyrim in a while! Stack the secret bonus of a helmet in Skyrim's Anniversary Edition on top of the Necromage perk while being a vampire on top of some other perks and a certain potion plus two new creation club spells to absolutely break your Skyrim mage playstyle! Enjoy your new Elder Scrolls V playthrough!

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Ah yes, from mage to walking nuclear meltdown you love to see it

zonewanderer
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I'm very familiar with how spells work in the engine so I can explain what's going on. It's pretty technical though, so hang on.
Cloak spells are composed of two spells. It's much easier to show in a modding program like xEdit, but I think I can describe it:

The first spell, i.e. the one that's added to your spell list after reading the tome, has a Magic Effect with an associated Magnitude, Area, and Duration. All three can be increased with the data flags "Power Affects Magnitude, " "Power Affects Area, " and "Power Affects Duration." They can also be disabled with flags like "No Area."
I don't know which flags cloak magic effects have off the top of my head, but I assume they at least have the magnitude one.

Anyways, in a magic effect, you have to specify an Archetype, which tells the effect what kind of thing it is. Does it fire a script? Does summon a creature? Does it modify an actor value (e.g. it reduces or increases a target's health by the spell magnitude depending on whether or not the Detrimental flag is enabled)? The Cloak archetype means the magnitude is the range of the cloak, so that's why increasing spell magnitude gives the cloak a greater range. As for the greater damage, that's where the second spell comes in.

Certain archetypes have an "Associated Item" field. For the Summon Creature, that field is the actual creature to be summoned. For a Cloak archetype, it's the damage spell. The damage spell is basically a clone of the destruction novice concentration spells -- Flames, Frostbite, Sparks. And their magic effects are Value Modifier archetypes (technically Frost and Shock effects are Dual Value Modifiers because the also damage stamina and magicka as well as health but that's beside the point), with Power Affects Magnitude.

So by juicing the shit out of Destruction, you're boosting the range of the cloak with the cloak-archetype's magnitude, as well as the actual damage of the cloak by increasing the associated damage spell's magnitude.

It's a very sloppy and convoluted system, but the engine is old enough to drink and hasn't had a _major_ rework in at least half that amount of time, so what can you do, right?

Galimeer
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He was concerned if he could do it, he never stopped to wonder if he should do it. 😂

plick
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The Dragonborn: "So once I learned that I am Dragonborn, I decided to make shalidor and Divath Fyr look like a schoolgirl."

Aldhardt
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Last time I was this early the Imperials found me on the border and the next thing I knew I was waking up in a carriage with a man saying "you're finally awake"

anitab
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Who needs the Chaos enchantment after this? You'll literally be a walking Chaos Enchantment! 😂

Vnigma
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The summermyst enchantment mod adds amplify destruction and that buffs the damage and range of all cloak spells too. I had 4 different amplify destruction enchantments on my gear and a shock cloak spell cleared everything in black reach while I stood there. Super awesome to truly feel a power trip fantasy.

claytonhanson
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It was already broken, but I’m here for it 😂

patrickfieldsFPV
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Interesting stuff! Bit of overkill, but good too see destruction magic living up to its name.

DonPandemoniac
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Thank you so much for the work you do for the Skyrim community!!! You gave me a great idea for a build! (Thanks to this video and "The Sabre Cat" video from 6 years ago).

The Arcane Brawler

[Race] Khajiit (Extra Unarmed Damage)

[Skills]

Heavy Armor: Useful perks for Unarmed build (+heavy armor is the most beautiful armor type in the game)

Block: A nice touch to Unarmed builds, provides Stagger and is useful against Spells/Arrows.

Restoration: Quick healing and protection + Cloack Spells.

Destruction: Only Cloack and Rune spells are allowed. To level up Destruction to 100 you will need a lot of gold

Alchemy: Useful for Fortify Block and Fortify Destruction.

Sneak: Using Heavy Armor doens't matter, just enchant your boots with Muffle + get "Muffled Movement".

I just need to find a cool armor set for the "Magic Brawler" style

covilderagnaros
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Amazing! I actually discovered this synergy on my own, but I was using amplify destruction enchantments from the Summermyst mod instead of necromage shenanigans. I had no idea that unbounded storms was CC content instead of from one of the spell packs I use. Really glad I wasn't the only one who found this out!

drakengarfinkel
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Running through a dungeon with a flame cloak as it melts enemies in a huge AOE reminds me of pre-nerf Ember from Warframe.

Dwemerologist
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As someone that overlooked Cloak spells, this is both cool to see and reawakened my desire to play skyrim whilst also learning something new.
IF others feel the same way thats pretty much everything fudgemuppet could have hoped for with this video.

WardenNFG
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Something I've discovered about the Disintegration Perk is that it kind of breaks the Civil War quests, and not in the fun way. When the Soldiers in the Fort Battles are reduced to ash piles, the ash doesn't despawn, so the next round of Soldiers that do spawn can't load their bodies and end up invisible. They can still be hit by weapons and spells, they just remain invisible until you leave the area.

treybrzezowski
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I've run builds like this in the past. The funniest thing is to be in the Reach when using these ultra cloaks, fast travel to Ivarstead and end up claiming a dragon soul upon arrival.

dootytood
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Whoa! I'm a mage in my current playthrough & have all these spells. Honestly, I never really tried using Mara's wrath or the unbound cloaks in combat. I use flame cloak to deal with slaughterfish, but that's it. Gonna give this a shot, even though I don't play a vampire.

coralinealgae
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I swear the only the I love about Skyrim longevity is that there will always be more FudgeMuppet content 11 years later and counting!! Keep ‘em coming

primalsage
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You can use unbound storms to get destruction 100 real fast-
1) make sure survival mode is off cause you need to fast travel.
2) make sure you visit Riften and Markath stables. The are the two points you will be fast traveling.
3) go to one of the stables.
4) equip unbound storms and start dual cast(dual cast perk isn't needed) JUST MAKE SURE YOU ARE FAR AWAY FROM ANY GUARDS OR CIVILIANS.
5) keep dual casting going then go into the map. Then fast travel to the other stables. Stop dual casting when you reeappear in the other place. Look at your destruction level. If it's not at 100 then do the the fast travel trick again and it should put you at 100.

chadharger
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You should wear Lord's Mail from creation club as well. It adds an 8 point health absorbing effect on top which is again boosted by necromage. So just a little more damage and healing.

gilathir
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Just for some added sillyness - If a cloak spell has been cast and you use the Become Ethereal Shout, the damage from the cloak will continue to cause damage without ending the time you are Ethereal. So Free Hugs!

the_Karma_Jockey