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Input Vectors - Shader Graph Basics - Episode 9

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In this beginner tutorial, I talk about surface normals, the camera vector, and the light vector. First I explain what each of them are and then I show 3 examples of how they can be used in shaders in Unreal 5 and Unity. The first example is a directional mask. The second example is a Fresnel term, and the third example is a camera distance mask.
Here's a more in-depth video showing how to use fresnel terms for cloth shading:
And here's a video with more details on using directional masks to apply materials such as moos or sand to the top of your model:
Here's last week's video - Texture Coordinates:
And here's the playlist for the whole series:
Learn more!
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Sappheiros & Almaa - Dreams
#UnrealEngine #shadergraph #vector
Here's a more in-depth video showing how to use fresnel terms for cloth shading:
And here's a video with more details on using directional masks to apply materials such as moos or sand to the top of your model:
Here's last week's video - Texture Coordinates:
And here's the playlist for the whole series:
Learn more!
Shader Book Recommendations
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Sappheiros & Almaa - Dreams
#UnrealEngine #shadergraph #vector
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