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3D Isometric RPG Prototype in Unity by GoldenSkull

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Small Prototype I built within a few days, featuring some 3D tilebased assets I am working on, hoping to release a new line of 3D asset packages soon.
I am building prototypes, to give context to my assets, seeing how they would be used, which generates context based ideas and helps with the overall design process.
I use a prototype approach, meaning I apply the 80/20 rule and skip the final part of polish (20% of quality for 80% of the time) of an asset and texture, to get to 80% of quality in 20% of the time. That way I can tweak assets and focus on the whole, rather than each individual asset.
Polishing an asset can be an insane time sink, and not support and sometimes even conflict the overall appearance of all the parts.
Game Engine: Unity
I am building prototypes, to give context to my assets, seeing how they would be used, which generates context based ideas and helps with the overall design process.
I use a prototype approach, meaning I apply the 80/20 rule and skip the final part of polish (20% of quality for 80% of the time) of an asset and texture, to get to 80% of quality in 20% of the time. That way I can tweak assets and focus on the whole, rather than each individual asset.
Polishing an asset can be an insane time sink, and not support and sometimes even conflict the overall appearance of all the parts.
Game Engine: Unity
3D Isometric RPG Prototype in Unity by GoldenSkull
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