Unity How to connect two GameObjects using FixedJoint

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Unity 5 How to connect two GameObjects using FixedJoint
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*Skip:* 2:23
Thanks for the video! Just what i needed :)

snacksy
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Huge thanks @Arshel Tutorials ! 🙂 I found what I was looking for very fast. Great video, informative and short. Perfect!

RedDevJourney
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Straight to the point! This is how tutorials should be done!

federicoverdicchio
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Thank you! This was the most helpful video on this that I could find after 20 minutes of looking.

Alexander_Luv
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Very nice tutorial very good that you go straight to the point

terenceb
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Omg thank you so much this helped a lot

robbiecamilo
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Hello, I'm writing a script that assembles objects (like mr patato
head). So I have body pieces and the user has to bring them together
(its a game). until now I can make the user take and move the object
towards another object. However I can't make them stick together. (like
the head doesn't stick to the neck, like a magnet). I tried searching
tutorials but I couldn't find any.
Would Fixed Joint be useful ?
Thank you for your reply

ir
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im trying to connecting a sphere to an object but I need that sphere to rotate freely without moving its position away from the game object how to do that?

Akotski-ysrr
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They are connected when we hit play, but what If I want to connect the object in editor? I move one object and the other moves as well is there a way to join objects in editor window.

AbdulRehman-qlpv
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How can I connect 2 objects on collision by activating the fixed break when they collide?

kristiyand
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please how to creat fixed joint on collision

VIKTOR
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Is there another solution to connect the objects together than just typing in the coordinates or drag it by hand as you did? :)

FamMeierundCo
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I know this is kind of a late comment but whenever I try to drag the item I want to attach in the fixed joint, it simply won’t let me.

Delta
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what if i want to fix the rotation of one of them?

MrLordofgames
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